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UnrealShare.DeadBodySwarm

Extends
HorseFlySwarm

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.FlockMasterPawn
         |   
         +-- UnrealShare.HorseFlySwarm
            |   
            +-- UnrealShare.DeadBodySwarm

Variables Summary
Inherited Variables from UnrealShare.HorseFlySwarm
bOnlyIfEnemy, swarmradius, swarmsize, totalflies

Functions Summary
function SeePlayer (Actor SeenPlayer))
buzzing
function SpawnFly ()))
buzzing
function Timer ()))
buzzing
Inherited Functions from UnrealShare.HorseFlySwarm
EnemyNotVisible, PreBeginPlay, SeePlayer, SpawnFlies, ZoneChange
Inherited Functions from UnrealShare.FlockMasterPawn
BaseChange, EncroachedBy, EncroachingOn, FootZoneChange, TakeDamage

States Summary
buzzing Source code
auto state buzzing
SeePlayer, SpawnFly, Timer


Functions Detail

SeePlayer buzzing Source code

function SeePlayer ( Actor SeenPlayer) )

SpawnFly buzzing Source code

function SpawnFly ( ) )

Timer buzzing Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     bOnlyIfEnemy=False
}

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Creation time: Fr 7.6.2013 13:14:32.119 - Created with UnCodeX