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UnrealShare.GlassFragments

Extends
Fragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Engine.Fragment
         |   
         +-- UnrealShare.GlassFragments

Variables Summary
Inherited Variables from Engine.Fragment
bFirstHit, Fragments[11], numFragmentTypes
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function CalcVelocity (vector Momentum, float ExplosionSizes))
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Functions Detail

CalcVelocity Source code

simulated function CalcVelocity ( vector Momentum, float ExplosionSizes) )


Defaultproperties

defaultproperties
{
     Fragments(0)=LodMesh'UnrealShare.Glass1'
     Fragments(1)=LodMesh'UnrealShare.Glass2'
     Fragments(2)=LodMesh'UnrealShare.Glass3'
     Fragments(3)=LodMesh'UnrealShare.Glass4'
     Fragments(4)=LodMesh'UnrealShare.Glass5'
     Fragments(5)=LodMesh'UnrealShare.Glass6'
     Fragments(6)=LodMesh'UnrealShare.Glass7'
     Fragments(7)=LodMesh'UnrealShare.Glass8'
     Fragments(8)=LodMesh'UnrealShare.Glass9'
     Fragments(9)=LodMesh'UnrealShare.Glass10'
     Fragments(10)=LodMesh'UnrealShare.Glass11'
     numFragmentTypes=11
     ImpactSound=Sound'UnrealShare.General.GlassTink1'
     MiscSound=Sound'UnrealShare.General.GlassTink2'
     Mesh=LodMesh'UnrealShare.Glass1'
     CollisionRadius=10.000000
     CollisionHeight=2.000000
}

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Creation time: Fr 7.6.2013 13:14:36.378 - Created with UnCodeX