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UnrealShare.WallFragments

Extends
Fragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Engine.Fragment
         |   
         +-- UnrealShare.WallFragments

Variables Summary
Inherited Variables from Engine.Fragment
bFirstHit, Fragments[11], numFragmentTypes
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Defaultproperties

defaultproperties
{
     Fragments(0)=LodMesh'UnrealShare.wafr1'
     Fragments(1)=LodMesh'UnrealShare.wafr2'
     Fragments(2)=LodMesh'UnrealShare.wafr4'
     Fragments(3)=LodMesh'UnrealShare.wafr5'
     Fragments(4)=LodMesh'UnrealShare.wafr6'
     Fragments(5)=LodMesh'UnrealShare.wafr7'
     Fragments(6)=LodMesh'UnrealShare.wafr8'
     Fragments(7)=LodMesh'UnrealShare.wafr9'
     Fragments(8)=LodMesh'UnrealShare.wafr10'
     Fragments(9)=LodMesh'UnrealShare.wafr11'
     Fragments(10)=LodMesh'UnrealShare.wafr10'
     numFragmentTypes=11
     ImpactSound=Sound'UnrealShare.General.Chunkhit1'
     MiscSound=Sound'UnrealShare.General.Chunkhit1'
     Mesh=LodMesh'UnrealShare.wafr1'
}

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Creation time: Fr 7.6.2013 13:15:27.301 - Created with UnCodeX