Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.ZoneInfo | +-- UnrealShare.WaterZone
Variables Summary |
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Functions Summary |
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Inherited Functions from Engine.ZoneInfo |
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ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors |
Defaultproperties |
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defaultproperties { ZoneName="Underwater" EntrySound=Sound'UnrealShare.Generic.DSplash' ExitSound=Sound'UnrealShare.Generic.WtrExit1' EntryActor=Class'UnrealShare.WaterImpact' ExitActor=Class'UnrealShare.WaterImpact' bWaterZone=True ViewFlash=(X=-0.078000,Y=-0.078000,Z=-0.078000) ViewFog=(X=0.128900,Y=0.195300,Z=0.175780) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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