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UTMenu.ManagerWindow

Extends
ManagerWindowStub
Modifiers
config ( user )

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UTMenu.NotifyWindow
         |   
         +-- UTMenu.ManagerWindowStub
            |   
            +-- UTMenu.ManagerWindow

Variables Summary
DoorAreaASDoor
intASDoorOpen[5]
NotifyButtonASLadderButton
stringASText
NotifyButtonBackButton
textureBG1[4]
textureBG2[4]
textureBG3[4]
stringBGName1[4]
stringBGName2[4]
stringBGName3[4]
boolbOpened
DoorAreaChalDoor
intChalDoorOpen[5]
NotifyButtonChallengeLadderButton
stringChallengeString
stringChallengeText
stringChalPosString
DoorAreaCTFDoor
intCTFDoorOpen[5]
NotifyButtonCTFLadderButton
stringCTFText
NotifyButtonDMLadderButton
stringDMText
DoorAreaDOMDoor
intDOMDoorOpen[5]
NotifyButtonDOMLadderButton
stringDOMText
UTFadeTextAreaInfoArea
LadderInventoryLadderObj
stringLadderTypes[5]
stringMatchesString
NotifyButtonNextButton
floatOpenTime
stringRankString[4]
intSelectedLadder
NotifyButtonTrophyButton
DoorAreaTrophyDoor
intTrophyDoorOpen[5]
stringTrophyText

Functions Summary
function BeforePaint (Canvas C, float X, float Y))
function Close (optional bool bByParent))
function Created ()))
function HideWindow ()))
function Lite (int Ladder))
function Notify (UWindowWindow C, byte E))
function OpenDemoDoors ()))
function OpenDoors ()))
function Paint (Canvas C, float X, float Y))
function ShowWindow ()))
function Tick (float Delta))
function UnLite (int Ladder))
Inherited Functions from UTMenu.NotifyWindow
Notify


Variables Detail

ASDoor Source code

var DoorArea ASDoor;

ASDoorOpen[5] Source code

var globalconfig int ASDoorOpen[5];

ASLadderButton Source code

var NotifyButton ASLadderButton;

ASText Source code

var localized string ASText;

BackButton Source code

var NotifyButton BackButton;

BG1[4] Source code

var texture BG1[4];

BG2[4] Source code

var texture BG2[4];

BG3[4] Source code

var texture BG3[4];

BGName1[4] Source code

var string BGName1[4];

BGName2[4] Source code

var string BGName2[4];

BGName3[4] Source code

var string BGName3[4];

bOpened Source code

var bool bOpened;

ChalDoor Source code

var DoorArea ChalDoor;

ChalDoorOpen[5] Source code

var globalconfig int ChalDoorOpen[5];

ChallengeLadderButton Source code

var NotifyButton ChallengeLadderButton;

ChallengeString Source code

var localized string ChallengeString;

ChallengeText Source code

var localized string ChallengeText;

ChalPosString Source code

var localized string ChalPosString;

CTFDoor Source code

var DoorArea CTFDoor;

CTFDoorOpen[5] Source code

var globalconfig int CTFDoorOpen[5];

CTFLadderButton Source code

var NotifyButton CTFLadderButton;

CTFText Source code

var localized string CTFText;

DMLadderButton Source code

var NotifyButton DMLadderButton;

DMText Source code

var localized string DMText;

DOMDoor Source code

var DoorArea DOMDoor;

DOMDoorOpen[5] Source code

var globalconfig int DOMDoorOpen[5];

DOMLadderButton Source code

var NotifyButton DOMLadderButton;

DOMText Source code

var localized string DOMText;

InfoArea Source code

var UTFadeTextArea InfoArea;

LadderObj Source code

var LadderInventory LadderObj;

LadderTypes[5] Source code

var string LadderTypes[5];

MatchesString Source code

var localized string MatchesString;

NextButton Source code

var NotifyButton NextButton;

OpenTime Source code

var float OpenTime;

RankString[4] Source code

var localized string RankString[4];

SelectedLadder Source code

var int SelectedLadder;

TrophyButton Source code

var NotifyButton TrophyButton;

TrophyDoor Source code

var DoorArea TrophyDoor;

TrophyDoorOpen[5] Source code

var globalconfig int TrophyDoorOpen[5];

TrophyText Source code

var localized string TrophyText;


Functions Detail

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

Close Source code

function Close ( optional bool bByParent) )

Created Source code

function Created ( ) )

HideWindow Source code

function HideWindow ( ) )

Lite Source code

function Lite ( int Ladder) )

Notify Source code

function Notify ( UWindowWindow C, byte E) )

OpenDemoDoors Source code

function OpenDemoDoors ( ) )

OpenDoors Source code

function OpenDoors ( ) )

Paint Source code

function Paint ( Canvas C, float X, float Y) )

ShowWindow Source code

function ShowWindow ( ) )

Tick Source code

function Tick ( float Delta) )

UnLite Source code

function UnLite ( int Ladder) )


Defaultproperties

defaultproperties
{
     BGName1(0)="UTMenu.Sel11"
     BGName1(1)="UTMenu.Sel12"
     BGName1(2)="UTMenu.Sel13"
     BGName1(3)="UTMenu.Sel14"
     BGName2(0)="UTMenu.Sel21"
     BGName2(1)="UTMenu.Sel22"
     BGName2(2)="UTMenu.Sel23"
     BGName2(3)="UTMenu.Sel24"
     BGName3(0)="UTMenu.Sel31"
     BGName3(1)="UTMenu.Sel32"
     BGName3(2)="UTMenu.Sel33"
     BGName3(3)="UTMenu.Sel34"
     DMText="Deathmatch"
     DOMText="Domination"
     CTFText="Capture the Flag"
     ASText="Assault"
     ChallengeText="Challenge"
     ChallengeString="FINAL TOURNAMENT CHALLENGE"
     ChalPosString="Challenge Rank:"
     TrophyText="Trophy Room"
     LadderTypes(0)="UTMenu.UTLadderDM"
     LadderTypes(1)="UTMenu.UTLadderDOM"
     LadderTypes(2)="UTMenu.UTLadderCTF"
     LadderTypes(3)="UTMenu.UTLadderAS"
     LadderTypes(4)="UTMenu.UTLadderChal"
     RankString(0)="Deathmatch Rank:"
     RankString(1)="Domination Rank:"
     RankString(2)="CTF Rank:"
     RankString(3)="Assault Rank:"
     MatchesString="Matches Completed:"
}

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Creation time: Fr 7.6.2013 13:14:38.297 - Created with UnCodeX