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UTMenu.SlotWindow

Extends
NotifyWindow
Modifiers
config ( user )

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UTMenu.NotifyWindow
         |   
         +-- UTMenu.SlotWindow

Constants Summary
Inherited Contants from UWindow.UWindowWindow
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed

Variables Summary
stringAvgRankStr
textureBG1[4]
textureBG2[4]
textureBG3[4]
stringBGName1[4]
stringBGName2[4]
stringBGName3[4]
stringCompletedStr
stringEmptyText
stringFaceDescs[16]
stringFaces[16]
NotifyButtonGoButton[5]
NotifyButtonKillButton[5]
stringSaves[5]
NotifyButtonSlotButton[5]
Inherited Variables from UWindow.UWindowWindow
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary
Inherited Enumerations from UWindow.UWindowWindow
WinMessage

Structures Summary
Inherited Structures from UWindow.UWindowWindow
MouseCursor

Functions Summary
function BeforePaint (Canvas C, float X, float Y))
function Close (optional bool bByParent))
function Created ()))
function HideWindow ()))
function IterateFaces (string InSkinName, string MeshName))
function KillGame (int i))
function Notify (UWindowWindow B, byte E))
function Paint (Canvas C, float X, float Y))
function RestoreGame (int i))
function SetSaveText (int i, Canvas C))
Inherited Functions from UTMenu.NotifyWindow
Notify
Inherited Functions from UWindow.UWindowWindow
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyType, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText


Variables Detail

AvgRankStr Source code

var localized string AvgRankStr;

BG1[4] Source code

var texture BG1[4];

BG2[4] Source code

var texture BG2[4];

BG3[4] Source code

var texture BG3[4];

BGName1[4] Source code

var string BGName1[4];

BGName2[4] Source code

var string BGName2[4];

BGName3[4] Source code

var string BGName3[4];

CompletedStr Source code

var localized string CompletedStr;

EmptyText Source code

var localized string EmptyText;

FaceDescs[16] Source code

var string FaceDescs[16];

Faces[16] Source code

var string Faces[16];

GoButton[5] Source code

var NotifyButton GoButton[5];

KillButton[5] Source code

var NotifyButton KillButton[5];

Saves[5] Source code

var globalconfig string Saves[5];

SlotButton[5] Source code

var NotifyButton SlotButton[5];


Functions Detail

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

Close Source code

function Close ( optional bool bByParent) )

Created Source code

function Created ( ) )

HideWindow Source code

function HideWindow ( ) )

IterateFaces Source code

function IterateFaces ( string InSkinName, string MeshName) )

KillGame Source code

function KillGame ( int i) )

Notify Source code

function Notify ( UWindowWindow B, byte E) )

Paint Source code

function Paint ( Canvas C, float X, float Y) )

RestoreGame Source code

function RestoreGame ( int i) )

SetSaveText Source code

function SetSaveText ( int i, Canvas C) )


Defaultproperties

defaultproperties
{
     BGName1(0)="UTMenu.Save11"
     BGName1(1)="UTMenu.Save12"
     BGName1(2)="UTMenu.Save13"
     BGName1(3)="UTMenu.Save14"
     BGName2(0)="UTMenu.Save21"
     BGName2(1)="UTMenu.Save22"
     BGName2(2)="UTMenu.Save23"
     BGName2(3)="UTMenu.Save24"
     BGName3(0)="UTMenu.Save31"
     BGName3(1)="UTMenu.Save32"
     BGName3(2)="UTMenu.Save33"
     BGName3(3)="UTMenu.Save34"
     EmptyText="UNUSED"
     AvgRankStr="Average Rank:"
     CompletedStr="Matches Won:"
}

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Creation time: Fr 7.6.2013 13:15:01.729 - Created with UnCodeX