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Botpack.BioAmmo

Extends
TournamentAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- Botpack.TournamentAmmo
               |   
               +-- Botpack.BioAmmo

Direct Known Subclasses:

VBioAmmo

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo

States Summary
Init Source code
auto state Init


Defaultproperties

defaultproperties
{
     AmmoAmount=25
     MaxAmmo=100
     UsedInWeaponSlot(8)=1
     PickupMessage="You picked up the Biosludge Ammo."
     ItemName="Biosludge Ammo"
     PickupViewMesh=LodMesh'Botpack.BioAmmoM'
     MaxDesireability=0.220000
     Physics=PHYS_Falling
     Mesh=LodMesh'Botpack.BioAmmoM'
     CollisionRadius=22.000000
     CollisionHeight=9.000000
     bCollideActors=True
}

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Creation time: Fr 7.6.2013 13:14:28.516 - Created with UnCodeX