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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- Botpack.TournamentAmmo | +-- Botpack.BioAmmo
VBioAmmo
Variables Summary |
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Inherited Variables from Engine.Ammo |
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AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Functions Summary |
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Inherited Functions from Engine.Ammo |
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AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
States Summary |
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Init Source code |
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auto state Init |
Defaultproperties |
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defaultproperties { AmmoAmount=25 MaxAmmo=100 UsedInWeaponSlot(8)=1 PickupMessage="You picked up the Biosludge Ammo." ItemName="Biosludge Ammo" PickupViewMesh=LodMesh'Botpack.BioAmmoM' MaxDesireability=0.220000 Physics=PHYS_Falling Mesh=LodMesh'Botpack.BioAmmoM' CollisionRadius=22.000000 CollisionHeight=9.000000 bCollideActors=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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