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Core.Object | +-- Engine.Actor | +-- Engine.Decal | +-- Botpack.Scorch | +-- Botpack.BloodSplat
Variables Summary | |
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texture | Splats[10] |
Inherited Variables from Botpack.Scorch |
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bAttached, bImportant, bStartedLife |
Inherited Variables from Engine.Decal |
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LastRenderedTime, MultiDecalLevel, SurfList |
Functions Summary | ||
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![]() | BeginPlay ())) |
Inherited Functions from Botpack.Scorch |
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PostBeginPlay, Timer |
Inherited Functions from Engine.Decal |
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AttachDecal, AttachToSurface, Destroyed, DetachDecal, PostBeginPlay, Update |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Splats(0)=Texture'Botpack.BloodSplat1' Splats(1)=Texture'Botpack.BloodSplat2' Splats(2)=Texture'Botpack.BloodSplat3' Splats(3)=Texture'Botpack.BloodSplat4' Splats(4)=Texture'Botpack.BloodSplat5' Splats(5)=Texture'Botpack.BloodSplat6' Splats(6)=Texture'Botpack.BloodSplat7' Splats(7)=Texture'Botpack.BloodSplat8' Splats(8)=Texture'Botpack.BloodSplat9' Splats(9)=Texture'Botpack.BloodSplat10' bImportant=False MultiDecalLevel=0 Texture=Texture'Botpack.BloodSplat1' DrawScale=0.350000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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