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Botpack.Commander

Extends
TournamentPlayer
Modifiers
config ( User )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Botpack.TournamentPlayer
            |   
            +-- Botpack.Commander

Variables Summary
boolbChaseCam
Inherited Variables from Botpack.TournamentPlayer
AnnouncerVolume, b3DSound, bAutoTaunt, bInstantRocket, bLastJumpAlt, bNeedActivate, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, BossRef, breathagain, ClientPending, Deaths[6], DefaultPackage, DefaultSkinName, Die2, Die3, Die4, drown, FaceSkin, FixedSkin, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, LastKillTime, MultiLevel, OldClientWeapon, spreenote[10], StartSpot, StatusBelt, StatusDoll, TeamSkin1, TeamSkin2, TimeMessageClass, UWHit1, UWHit2, VoicePackMetaClass, WeaponUpdate
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, AppliedBob, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bBadConnectionAlert, bCenterView, bCheatsEnabled, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bIsTyping, bJumpStatus, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseZeroed, bNeverAutoSwitch, bNoFlash, bNoVoices, Bob, bobtime, BorrowedMouseX, BorrowedMouseY, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bUpdating, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CarcassType, CdTrack, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DefaultFOV, DelayedCommand, DemoViewPitch, DemoViewYaw, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, LandBob, LastMessageWindow, LastPlaySound, LastUpdateTime, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MouseZeroTime, MyAutoAim, myHUD, ngSecretSet, ngWorldSecret, NoPauseMessage, OwnCamera, Password, PendingMove, Player, ProgressColor[8], ProgressMessage[8], ProgressTimeOut, QuickSaveString, ReceivedSecretChecksum, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[50], ZoomLevel

Functions Summary
function ActivateItem ()))
function AltFire (optional float F ))
function BeginState ()))
CheatFlying
function BehindView (Bool B ))
function CallForHelp ()))
function ChangeTeam (int N ))
function ClientPlayTakeHit (vector HitLoc, byte Damage, bool bServerGuessWeapon))
function ClientReStart ()))
function EndState ()))
PlayerWaiting
function Fire (optional float F ))
function Fly ()))
event FootZoneChange (ZoneInfo newFootZone))
function Gasp ()))
function GetMultiSkin (Actor SkinActor, out string SkinName, out string FaceName ))
function Grab ()))
event HeadZoneChange (ZoneInfo newHeadZone))
function InitPlayerReplicationInfo ()))
function Loaded ()))
function NextItem ()))
function PlayBeepSound ()))
function PlayChatting ()))
function PlayCrawling ()))
function PlayDeathHit (float Damage, vector HitLocation, name damageType, vector Momentum))
function PlayDodge (eDodgeDir DodgeMove))
function PlayDuck ()))
function PlayDyingSound ()))
function PlayerTimeOut ()))
function PlayFeignDeath ()))
function PlayFiring ()))
function PlayFootStep ()))
function PlayGutHit (float tweentime))
function PlayHeadHit (float tweentime))
function PlayHit (float Damage, vector HitLocation, name damageType, vector Momentum))
function PlayInAir ()))
function PlayLanded (float impactVel))
function PlayLeftHit (float tweentime))
function PlayRecoil (float Rate))
function PlayRightHit (float tweentime))
function PlayRising ()))
function PlayRunning ()))
function PlaySwimming ()))
function PlayTakeHitSound (int damage, name damageType, int Mult))
function PlayTurning ()))
function PlayWaiting ()))
function PlayWalking ()))
function PlayWeaponSwitch (Weapon NewWeapon))
function Possess ()))
function PostBeginPlay ()))
function PrevItem ()))
function RestartLevel ()))
function ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum ))
function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum))
function StartWalk ()))
function Suicide ()))
function SwitchWeapon (byte F ))
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
function Taunt (name Sequence ))
function ThrowWeapon ()))
function TweenToRunning (float tweentime))
function TweenToSwimming (float tweentime))
function TweenToWaiting (float tweentime))
function TweenToWalking (float tweentime))
function Walk ()))
Inherited Functions from Botpack.TournamentPlayer
AddBotNamed, Advance, AdvanceAll, BeginState, ChangeSetHand, CheckBob, ClientPlaySound, ClientPlayTakeHit, ClientPutDown, ClientReplicateSkins, ClientVoiceMessage, DoJump, EncroachingOn, EndSpree, Fire, FootStepping, Gasp, GetMultiSkin, IAmTheOne, KillAll, Killed, ListBots, Loaded, LoadLeftHand, NeedActivate, PlayBeepSound, PlayChatting, PlayCrawling, PlayDeathHit, PlayDodge, PlayDuck, PlayDyingSound, PlayFeignDeath, PlayFiring, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTakeHitSound, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, PlayWinMessage, Possess, PostBeginPlay, PreCacheReferences, PreSetMovement, RealWeapon, ReplicateMove, SendAltFire, SendClientAltFire, SendClientFire, SendFire, SendGlobalMessage, SendTeamMessage, ServerSetInstantRocket, ServerSetTaunt, ServerSetVoice, SetAirControl, SetAutoTaunt, SetInstantRocket, SetMultiSkin, SetVoice, Summon, TimeMessage, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateRealWeapon, Verbose, ViewFlash
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AdminLogin, AdminLogout, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, CheckBob, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientChangeTeam, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientReliablePlaySound, ClientReplicateSkins, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ClientWeaponEvent, CompressAccel, ConsoleCommand, CopyToClipboard, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetDefaultURL, GetEntryLevel, GetFreeMove, GetNGSecret, GetPlayerNetworkAddress, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InitPlayerReplicationInfo, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KickBan, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, Mutate, Name, NeverSwitchOnPickup, NextWeapon, PasteFromClipboard, Pause, Ping, PlayBeepSound, PlayChatting, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, PlayWaiting, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, ReceiveLocalizedMessage, RememberSpot, RenderOverlays, ReplaceText, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerNeverSwitchOnPickup, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetFriction, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetNGSecret, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, SetWeaponStay, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, SShot, StairLook, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleZoom, TravelPostAccept, Typing, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, UpdateWeaponPriorities, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange

States Summary
CheatFlying Source code
state CheatFlying
BeginState
PlayerWaiting Source code
state PlayerWaiting
EndState


Variables Detail

bChaseCam Source code

var bool bChaseCam;


Functions Detail

ActivateItem Source code

exec function ActivateItem ( ) )

AltFire Source code

exec function AltFire ( optional float F ) )

BeginState CheatFlying Source code

function BeginState ( ) )

BehindView Source code

exec function BehindView ( Bool B ) )

CallForHelp Source code

exec function CallForHelp ( ) )

ChangeTeam Source code

function ChangeTeam ( int N ) )

ClientPlayTakeHit Source code

function ClientPlayTakeHit ( vector HitLoc, byte Damage, bool bServerGuessWeapon) )

ClientReStart Source code

function ClientReStart ( ) )

EndState PlayerWaiting Source code

function EndState ( ) )

Fire Source code

exec function Fire ( optional float F ) )

Fly Source code

exec function Fly ( ) )

FootZoneChange Source code

event FootZoneChange ( ZoneInfo newFootZone) )

Gasp Source code

function Gasp ( ) )

GetMultiSkin Source code

static function GetMultiSkin ( Actor SkinActor, out string SkinName, out string FaceName ) )

Grab Source code

exec function Grab ( ) )

HeadZoneChange Source code

event HeadZoneChange ( ZoneInfo newHeadZone) )

InitPlayerReplicationInfo Source code

function InitPlayerReplicationInfo ( ) )

Loaded Source code

exec function Loaded ( ) )

NextItem Source code

exec function NextItem ( ) )

PlayBeepSound Source code

simulated function PlayBeepSound ( ) )

PlayChatting Source code

function PlayChatting ( ) )

PlayCrawling Source code

function PlayCrawling ( ) )

PlayDeathHit Source code

function PlayDeathHit ( float Damage, vector HitLocation, name damageType, vector Momentum) )

PlayDodge Source code

function PlayDodge ( eDodgeDir DodgeMove) )

PlayDuck Source code

function PlayDuck ( ) )

PlayDyingSound Source code

function PlayDyingSound ( ) )

PlayerTimeOut Source code

function PlayerTimeOut ( ) )

PlayFeignDeath Source code

function PlayFeignDeath ( ) )

PlayFiring Source code

function PlayFiring ( ) )

PlayFootStep Source code

simulated function PlayFootStep ( ) )

PlayGutHit Source code

function PlayGutHit ( float tweentime) )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime) )

PlayHit Source code

function PlayHit ( float Damage, vector HitLocation, name damageType, vector Momentum) )

PlayInAir Source code

function PlayInAir ( ) )

PlayLanded Source code

function PlayLanded ( float impactVel) )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime) )

PlayRecoil Source code

function PlayRecoil ( float Rate) )

PlayRightHit Source code

function PlayRightHit ( float tweentime) )

PlayRising Source code

function PlayRising ( ) )

PlayRunning Source code

function PlayRunning ( ) )

PlaySwimming Source code

function PlaySwimming ( ) )

PlayTakeHitSound Source code

function PlayTakeHitSound ( int damage, name damageType, int Mult) )

PlayTurning Source code

function PlayTurning ( ) )

PlayWaiting Source code

function PlayWaiting ( ) )

PlayWalking Source code

function PlayWalking ( ) )

PlayWeaponSwitch Source code

function PlayWeaponSwitch ( Weapon NewWeapon) )

Possess Source code

function Possess ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PrevItem Source code

exec function PrevItem ( ) )

RestartLevel Source code

exec function RestartLevel ( ) )

ServerChangeSkin Source code

function ServerChangeSkin ( coerce string SkinName, coerce string FaceName, byte TeamNum ) )

SetMultiSkin Source code

static function SetMultiSkin ( Actor SkinActor, string SkinName, string FaceName, byte TeamNum) )

StartWalk Source code

function StartWalk ( ) )

Suicide Source code

exec function Suicide ( ) )

SwitchWeapon Source code

exec function SwitchWeapon ( byte F ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

Taunt Source code

exec function Taunt ( name Sequence ) )

ThrowWeapon Source code

exec function ThrowWeapon ( ) )

TweenToRunning Source code

function TweenToRunning ( float tweentime) )

TweenToSwimming Source code

function TweenToSwimming ( float tweentime) )

TweenToWaiting Source code

function TweenToWaiting ( float tweentime) )

TweenToWalking Source code

function TweenToWalking ( float tweentime) )

Walk Source code

exec function Walk ( ) )


Defaultproperties

defaultproperties
{
     bChaseCam=True
     bIsMultiSkinned=False
     AirSpeed=600.000000
     Visibility=0
     AttitudeToPlayer=ATTITUDE_Friendly
     PlayerReStartState=CheatFlying
     MenuName="Commander"
     bHidden=True
     DrawType=DT_None
     bCollideActors=False
     bCollideWorld=False
     bBlockActors=False
     bBlockPlayers=False
     bProjTarget=False
}

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Creation time: Fr 7.6.2013 13:14:31.589 - Created with UnCodeX