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Botpack.ControlPoint

Extends
NavigationPoint

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Botpack.ControlPoint

Variables Summary
boolbScoreReady
PawnController
TeamInfoControllingTeam
intScoreTime
ControlPoint
NameBlueEvent
boolbSelfDisplayed
SoundControlSound
NameGoldEvent
NameGreenEvent
StringPointName
NameRedEvent
Inherited Variables from Engine.NavigationPoint
bAutoBuilt, bEndPoint, bEndPointOnly, bestPathWeight, bNeverUseStrafing, bOneWayPath, bPlayerOnly, bSpecialCost, bTwoWay, cost, ExtraCost, nextNavigationPoint, nextOrdered, ownerTeam, Paths[16], previousPath, prevOrdered, PrunedPaths[16], routeCache, startPath, taken, upstreamPaths[16], visitedWeight, VisNoReachPaths[16]
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
functionstring GetHumanName ()))
function PostBeginPlay ()))
function Timer ()))
function Touch (Actor Other))
function UpdateStatus ()))
Inherited Functions from Engine.NavigationPoint
Accept, describeSpec, PlayTeleportEffect, SpecialCost
Inherited Functions from Engine.Actor
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

bScoreReady Source code

var bool bScoreReady;

Controller Source code

var Pawn Controller;

ControllingTeam Source code

var TeamInfo ControllingTeam;

ScoreTime Source code

var int ScoreTime;

ControlPoint

BlueEvent Source code

var(ControlPoint) Name BlueEvent;

bSelfDisplayed Source code

var(ControlPoint) bool bSelfDisplayed;

ControlSound Source code

var(ControlPoint) Sound ControlSound;

GoldEvent Source code

var(ControlPoint) Name GoldEvent;

GreenEvent Source code

var(ControlPoint) Name GreenEvent;

PointName Source code

var(ControlPoint) localized String PointName;

RedEvent Source code

var(ControlPoint) Name RedEvent;


Functions Detail

GetHumanName Source code

function string GetHumanName ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Timer Source code

function Timer ( ) )

Touch Source code

function Touch ( Actor Other) )

UpdateStatus Source code

function UpdateStatus ( ) )


Defaultproperties

defaultproperties
{
     bSelfDisplayed=True
     PointName="Position"
     ControlSound=Sound'Botpack.Domination.ControlSound'
     bStatic=False
     bNoDelete=True
     bAlwaysRelevant=True
     Physics=PHYS_Rotating
     RemoteRole=ROLE_SimulatedProxy
     DrawType=DT_Mesh
     Texture=Texture'Botpack.Skins.JDomN0'
     Mesh=LodMesh'Botpack.DomN'
     DrawScale=0.400000
     AmbientGlow=255
     bUnlit=True
     bMeshEnviroMap=True
     SoundRadius=64
     SoundVolume=255
     bCollideActors=True
     LightType=LT_SubtlePulse
     LightEffect=LE_NonIncidence
     LightBrightness=255
     LightHue=170
     LightSaturation=255
     LightRadius=7
     bFixedRotationDir=True
     RotationRate=(Yaw=5000)
     DesiredRotation=(Yaw=30000)
}

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Creation time: Fr 7.6.2013 13:14:31.667 - Created with UnCodeX