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Botpack.CTFFlag

Extends
Decoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Botpack.CTFFlag

Direct Known Subclasses:

GoldFlag, GreenFlag, RedFlag

Variables Summary
boolbHeld
boolbHome
boolbKnownLocation
PawnHolder
FlagBaseHomeBase
byteTeam
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function BeginState ()))
Dropped
function BeginState ()))
Held
function BeginState ()))
Home
function Drop (vector newVel))
function EndState ()))
Dropped
function EndState ()))
Held
function EndState ()))
Home
event FellOutOfWorld ()))
event FellOutOfWorld ()))
Held
function Landed (vector HitNormall))
functionActor Position ()))
function PostBeginPlay ()))
function SendHome ()))
function SetHolderLighting ()))
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
Dropped
function Timer ()))
Dropped
function Timer ()))
Held
function Timer ()))
Home
function Touch (Actor Other))
Dropped
function Touch (Actor Other))
Home
function ZoneChange (ZoneInfo NewZone ))
Dropped
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange
Inherited Functions from Engine.Actor
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Dropped Source code
state Dropped
BeginState, EndState, TakeDamage, Timer, Touch, ZoneChange
Held Source code
state Held
BeginState, EndState, FellOutOfWorld, Timer
Home Source code
auto state Home
BeginState, EndState, Timer, Touch


Variables Detail

bHeld Source code

var bool bHeld;

bHome Source code

var bool bHome;

bKnownLocation Source code

var bool bKnownLocation;

Holder Source code

var Pawn Holder;

HomeBase Source code

var FlagBase HomeBase;

Team Source code

var byte Team;


Functions Detail

BeginState Dropped Source code

function BeginState ( ) )

BeginState Held Source code

function BeginState ( ) )

BeginState Home Source code

function BeginState ( ) )

Drop Source code

function Drop ( vector newVel) )

EndState Dropped Source code

function EndState ( ) )

EndState Held Source code

function EndState ( ) )

EndState Home Source code

function EndState ( ) )

FellOutOfWorld Source code

event FellOutOfWorld ( ) )

FellOutOfWorld Held Source code

event FellOutOfWorld ( ) )

Landed Source code

function Landed ( vector HitNormall) )

Position Source code

function Actor Position ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

SendHome Source code

function SendHome ( ) )

SetHolderLighting Source code

function SetHolderLighting ( ) )

TakeDamage Dropped Source code

function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

Timer Dropped Source code

function Timer ( ) )

Timer Held Source code

function Timer ( ) )

Timer Home Source code

function Timer ( ) )

Touch Dropped Source code

function Touch ( Actor Other) )

Touch Home Source code

function Touch ( Actor Other) )

ZoneChange Dropped Source code

singular function ZoneChange ( ZoneInfo NewZone ) )


Defaultproperties

defaultproperties
{
     bHome=True
     bStatic=False
     bHidden=True
     bAlwaysRelevant=True
     bStasis=False
     DrawType=DT_Mesh
     Style=STY_Masked
     Skin=Texture'Botpack.Skins.JpflagB'
     Mesh=LodMesh'Botpack.pflag'
     DrawScale=0.600000
     PrePivot=(X=2.000000)
     bUnlit=True
     CollisionRadius=48.000000
     CollisionHeight=30.000000
     bCollideActors=True
     bCollideWorld=True
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightBrightness=255
     LightHue=170
     LightRadius=6
     bFixedRotationDir=True
     Mass=30.000000
     Buoyancy=20.000000
     RotationRate=(Pitch=30000,Roll=30000)
     NetPriority=3.000000
}

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Creation time: Fr 7.6.2013 13:14:31.885 - Created with UnCodeX