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Botpack.FirstBloodMessage

Extends
CriticalEventPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Botpack.LocalMessagePlus
            |   
            +-- Botpack.CriticalEventPlus
               |   
               +-- Botpack.FirstBloodMessage

Variables Summary
stringFirstBloodString
Inherited Variables from Botpack.LocalMessagePlus
CyanColor, FontSize, GreenColor, LightGreenColor

Functions Summary
function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Botpack.CriticalEventPlus
GetOffset
Inherited Functions from Botpack.LocalMessagePlus
GetColor, GetFontSize, GetOffset


Variables Detail

FirstBloodString Source code

var localized string FirstBloodString;


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     FirstBloodString="drew first blood!"
     bBeep=False
     DrawColor=(R=255,G=0,B=0)
}

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Creation time: Fr 7.6.2013 13:14:35.785 - Created with UnCodeX