Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Botpack.HumanBotPlus

Extends
Bot
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Botpack.Bot
         |   
         +-- Botpack.HumanBotPlus

Direct Known Subclasses:

FemaleBotPlus, MaleBotPlus, SkeletalBot

Variables Summary
Inherited Variables from Botpack.Bot
Accuracy, Aggressiveness, AlternatePath, AmbushSpot, BaseAggressiveness, BaseAlertness, bBigJump, bCamping, bCampOnlyOnce, bCanDuck, bCanFire, bCanTranslocate, bChangeDir, bClearShot, bComboPaused, bDevious, bDumbDown, bFireFalling, bFiringPaused, bFrustrated, bGathering, bGreenBlood, bHasImpactHammer, bImpactJumping, bInitLifeMessage, bIsCrouching, bJumpy, bKamikaze, bLeading, bLeadTarget, BlockedPath, bMustHunt, bNoClearSpecial, bNoShootDecor, bNoTact, bNovice, bPowerPlay, bQuickFire, bReadyToAttack, breathagain, bSniping, bSpecialAmbush, bSpecialGoal, bSpecialPausing, bStayFreelance, bStrafeDir, bTacticalDir, bThreePlus, bVerbose, bViewTarget, bWallAdjust, bWantsToCamp, CampingRate, CampTime, CarcassType, Deaths[6], DefaultPackage, DefaultSkinName, drown, EnemyDropped, FaceSkin, FavoriteWeapon, FixedSkin, Footstep1, Footstep2, Footstep3, GaspSound, GoalString, HidingSpot, HitSound3, HitSound4, ImpactTarget, JumpSound, LandGrunt, LastAcquireTime, LastAttractCheck, LastCampCheck, LastInvFind, LastPainAnim, LastPainTime, MyTranslocator, NextAnim, numHuntPaths, OldEnemy, OldMessageID, OldMessageType, OrderObject, Orders, OrderTag, PointDied, Rating, RealLastSeenPos, RefireRate, RoamTarget, StatusBelt, StatusDoll, StrafingAbility, SupportingPlayer, TacticalOffset, TeamSkin1, TeamSkin2, TimeBetweenAttacks, UWHit1, UWHit2, VoicePackMetaClass, WalkingSpeed, WanderDir
Inherited Variables from Engine.Pawn
AccelRate, AirControl, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAdvancedTactics, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bCountJumps, bDrowning, bDuck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFreeLook, bFromWall, bHitSlopedWall, bHunting, bIsFemale, bIsHuman, bIsMultiSkinned, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, bLook, bLOSflag, bNeverSwitchOnPickup, bReducedSpeed, bRun, bShootSpecial, bSnapLevel, bStopAtLedges, bStrafe, bUpAndOut, bUpdatingDisplay, bViewTarget, bWarping, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, FaceTarget, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, LastSeenTime, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MenuName, MinHitWall, MoveTarget, MoveTimer, NameArticle, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldMessageTime, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerReplicationInfo, PlayerReplicationInfoClass, PlayerReStartState, ReducedDamagePct, ReducedDamageType, RouteCache[16], SecretCount, SelectedItem, SelectionMesh, Shadow, SharedAlarmTag, SightCounter, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialMesh, SpecialPause, SpeechTime, SplashTime, Spree, Stimulus, UnderWaterTime, ViewRotation, Visibility, VoicePitch, VoiceType, WalkBob, WaterSpeed, WaterStep, Weapon

Enumerations Summary
Inherited Enumerations from Engine.Pawn
EAttitude, EIntelligence

Functions Summary
function FastInAir ()))
function PlayChallenge ()))
function PlayCrawling ()))
function PlayDodge (bool bDuckLeft))
function PlayDuck ()))
function PlayDying (name DamageType, vector HitLoc))
function PlayFeignDeath ()))
function PlayFiring ()))
function PlayGutHit (float tweentime))
function PlayHeadHit (float tweentime))
function PlayInAir ()))
function PlayLanded (float impactVel))
function PlayLeftHit (float tweentime))
function PlayLookAround ()))
function PlayRecoil (float Rate))
function PlayRightHit (float tweentime))
function PlayRising ()))
function PlayRunning ()))
function PlaySwimming ()))
function PlayTurning ()))
function PlayVictoryDance ()))
function PlayWaiting ()))
function PlayWaiting ()))
ImpactJumping
function PlayWalking ()))
function PlayWaving ()))
function PlayWeaponSwitch (Weapon NewWeapon))
function TweenToFighter (float tweentime))
function TweenToRunning (float tweentime))
function TweenToSwimming (float tweentime))
function TweenToWaiting (float tweentime))
function TweenToWalking (float tweentime))
Inherited Functions from Botpack.Bot
AddInventory, AdjustAim, AdjustDesireFor, AdjustHitLocation, adjustJump, AdjustToss, AlterDestination, AnimEnd, AssessThreat, AttitudeTo, BaseChange, BeginState, BigJump, BotVoiceMessage, Bump, CallForHelp, CanFireAtEnemy, CanImpactJump, CanStakeOut, ChangeDestination, ChangedWeapon, ChangeToHammer, CheckBumpAttack, CheckFutureSight, ChooseAttackMode, ClearShot, ClientDying, CloseToPointMan, ContinueStakeOut, DeferTo, EndState, EnemyAcquired, EnemyNotVisible, FaceDestination, Falling, FastInAir, FearThisSpot, FindAmbushSpot, FindBestPathToward, FindNewJumpDest, FindNewStakeOutDir, FindViewSpot, FireWeapon, Gasp, GetMultiSkin, GetRating, Gibbed, GiveUpTactical, HaltFiring, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HearPickup, HitWall, ImpactJump, ImpactLook, InitializeSkill, InitRating, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, KillMessage, Landed, LongFall, MaybeTaunt, MayFall, NearWall, NeedToTurn, PainTimer, PickDestination, PickLocalInventory, PickNextSpot, PickRegDestination, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayDodge, PlayDyingSound, PlayFiring, PlayFlip, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayLookAround, PlayMeleeAttack, PlayMovingAttack, PlayOutOfWater, PlayRangedAttack, PlayRightHit, PlayTakeHitSound, PlayWaving, PostBeginPlay, PreBeginPlay, PreSetMovement, ReachedHome, RelativeStrength, ReSetSkill, ReStartPlayer, SeePlayer, SendGlobalMessage, SendTeamMessage, SetAlertness, SetEnemy, SetFall, SetMovementPhysics, SetMultiSkin, SetOrders, SetPeripheralVision, ShareWith, ShootTarget, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, StartMatch, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, SwitchToBestWeapon, TakeDamage, TestDirection, Timer, TranslocateToTarget, Trigger, TryStrafe, TryToDuck, TryToward, UnderLift, UpdateEyeHeight, UpdateTactics, WarnTarget, WhatToDoNext, YellAt, ZoneChange
Inherited Functions from Engine.Pawn
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustDesireFor, AdjustHitLocation, AdjustToss, AlterDestination, BaseChange, BecomeViewTarget, BeginState, BotVoiceMessage, CanSee, ChangedWeapon, CheckFutureSight, CheckValidSkinPackage, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientPutDown, ClientReStart, ClientSetLocation, ClientSetRotation, ClientVoiceMessage, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EnemyNotVisible, Falling, FearThisSpot, FellOutOfWorld, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, GetHumanName, GetMultiSkin, GetRating, Gibbed, gibbedBy, GrabDecoration, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HidePlayer, InitPlayerReplicationInfo, JumpOffPawn, Killed, KillMessage, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRecoil, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreSetMovement, ReceiveLocalizedMessage, RemovePawn, RenderOverlays, RestartPlayer, SeePlayer, SendGlobalMessage, SendTeamMessage, SendVoiceMessage, SetDefaultDisplayProperties, SetDisplayProperties, SetMesh, SetMovementPhysics, SetMultiSkin, SetSkinElement, ShakeView, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, SpeechTimer, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, TakeFallingDamage, TeamBroadcast, TeamMessage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UnderLift, UpdateEyeHeight, UpdateTactics, WaitForLanding, WalkTexture, WarnTarget

States Summary
ImpactJumping Source code
state ImpactJumping
PlayWaiting


Functions Detail

FastInAir Source code

function FastInAir ( ) )

PlayChallenge Source code

function PlayChallenge ( ) )

PlayCrawling Source code

function PlayCrawling ( ) )

PlayDodge Source code

function PlayDodge ( bool bDuckLeft) )

PlayDuck Source code

function PlayDuck ( ) )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

PlayFeignDeath Source code

function PlayFeignDeath ( ) )

PlayFiring Source code

function PlayFiring ( ) )

PlayGutHit Source code

function PlayGutHit ( float tweentime) )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime) )

PlayInAir Source code

function PlayInAir ( ) )

PlayLanded Source code

function PlayLanded ( float impactVel) )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime) )

PlayLookAround Source code

function PlayLookAround ( ) )

PlayRecoil Source code

function PlayRecoil ( float Rate) )

PlayRightHit Source code

function PlayRightHit ( float tweentime) )

PlayRising Source code

function PlayRising ( ) )

PlayRunning Source code

function PlayRunning ( ) )

PlaySwimming Source code

function PlaySwimming ( ) )

PlayTurning Source code

function PlayTurning ( ) )

PlayVictoryDance Source code

function PlayVictoryDance ( ) )

PlayWaiting Source code

function PlayWaiting ( ) )

PlayWaiting ImpactJumping Source code

function PlayWaiting ( ) )

PlayWalking Source code

function PlayWalking ( ) )

PlayWaving Source code

function PlayWaving ( ) )

PlayWeaponSwitch Source code

function PlayWeaponSwitch ( Weapon NewWeapon) )

TweenToFighter Source code

function TweenToFighter ( float tweentime) )

TweenToRunning Source code

function TweenToRunning ( float tweentime) )

TweenToSwimming Source code

function TweenToSwimming ( float tweentime) )

TweenToWaiting Source code

function TweenToWaiting ( float tweentime) )

TweenToWalking Source code

function TweenToWalking ( float tweentime) )


Defaultproperties

defaultproperties
{
     Footstep1=Sound'Botpack.FemaleSounds.(All).stone02'
     Footstep2=Sound'Botpack.FemaleSounds.(All).stone04'
     Footstep3=Sound'Botpack.FemaleSounds.(All).stone05'
     bIsHuman=True
     BaseEyeHeight=27.000000
     EyeHeight=27.000000
     CollisionRadius=17.000000
     CollisionHeight=39.000000
     Buoyancy=99.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fr 7.6.2013 13:14:37.065 - Created with UnCodeX