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Botpack.FemaleBotPlus

Extends
HumanBotPlus
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Botpack.Bot
         |   
         +-- Botpack.HumanBotPlus
            |   
            +-- Botpack.FemaleBotPlus

Direct Known Subclasses:

TFemale1Bot, TFemale2Bot

Variables Summary
Inherited Variables from Botpack.Bot
Accuracy, Aggressiveness, AlternatePath, AmbushSpot, BaseAggressiveness, BaseAlertness, bBigJump, bCamping, bCampOnlyOnce, bCanDuck, bCanFire, bCanTranslocate, bChangeDir, bClearShot, bComboPaused, bDevious, bDumbDown, bFireFalling, bFiringPaused, bFrustrated, bGathering, bGreenBlood, bHasImpactHammer, bImpactJumping, bInitLifeMessage, bIsCrouching, bJumpy, bKamikaze, bLeading, bLeadTarget, BlockedPath, bMustHunt, bNoClearSpecial, bNoShootDecor, bNoTact, bNovice, bPowerPlay, bQuickFire, bReadyToAttack, breathagain, bSniping, bSpecialAmbush, bSpecialGoal, bSpecialPausing, bStayFreelance, bStrafeDir, bTacticalDir, bThreePlus, bVerbose, bViewTarget, bWallAdjust, bWantsToCamp, CampingRate, CampTime, CarcassType, Deaths[6], DefaultPackage, DefaultSkinName, drown, EnemyDropped, FaceSkin, FavoriteWeapon, FixedSkin, Footstep1, Footstep2, Footstep3, GaspSound, GoalString, HidingSpot, HitSound3, HitSound4, ImpactTarget, JumpSound, LandGrunt, LastAcquireTime, LastAttractCheck, LastCampCheck, LastInvFind, LastPainAnim, LastPainTime, MyTranslocator, NextAnim, numHuntPaths, OldEnemy, OldMessageID, OldMessageType, OrderObject, Orders, OrderTag, PointDied, Rating, RealLastSeenPos, RefireRate, RoamTarget, StatusBelt, StatusDoll, StrafingAbility, SupportingPlayer, TacticalOffset, TeamSkin1, TeamSkin2, TimeBetweenAttacks, UWHit1, UWHit2, VoicePackMetaClass, WalkingSpeed, WanderDir

Functions Summary
function PlayChallenge ()))
function PlayDecap ()))
function PlayDying (name DamageType, vector HitLoc))
function PlayRightHit (float tweentime))
function PlayVictoryDance ()))
Inherited Functions from Botpack.HumanBotPlus
FastInAir, PlayChallenge, PlayCrawling, PlayDodge, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayLookAround, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWalking, PlayWaving, PlayWeaponSwitch, TweenToFighter, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking
Inherited Functions from Botpack.Bot
AddInventory, AdjustAim, AdjustDesireFor, AdjustHitLocation, adjustJump, AdjustToss, AlterDestination, AnimEnd, AssessThreat, AttitudeTo, BaseChange, BeginState, BigJump, BotVoiceMessage, Bump, CallForHelp, CanFireAtEnemy, CanImpactJump, CanStakeOut, ChangeDestination, ChangedWeapon, ChangeToHammer, CheckBumpAttack, CheckFutureSight, ChooseAttackMode, ClearShot, ClientDying, CloseToPointMan, ContinueStakeOut, DeferTo, EndState, EnemyAcquired, EnemyNotVisible, FaceDestination, Falling, FastInAir, FearThisSpot, FindAmbushSpot, FindBestPathToward, FindNewJumpDest, FindNewStakeOutDir, FindViewSpot, FireWeapon, Gasp, GetMultiSkin, GetRating, Gibbed, GiveUpTactical, HaltFiring, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HearPickup, HitWall, ImpactJump, ImpactLook, InitializeSkill, InitRating, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, KillMessage, Landed, LongFall, MaybeTaunt, MayFall, NearWall, NeedToTurn, PainTimer, PickDestination, PickLocalInventory, PickNextSpot, PickRegDestination, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayDodge, PlayDyingSound, PlayFiring, PlayFlip, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayLookAround, PlayMeleeAttack, PlayMovingAttack, PlayOutOfWater, PlayRangedAttack, PlayRightHit, PlayTakeHitSound, PlayWaving, PostBeginPlay, PreBeginPlay, PreSetMovement, ReachedHome, RelativeStrength, ReSetSkill, ReStartPlayer, SeePlayer, SendGlobalMessage, SendTeamMessage, SetAlertness, SetEnemy, SetFall, SetMovementPhysics, SetMultiSkin, SetOrders, SetPeripheralVision, ShareWith, ShootTarget, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, StartMatch, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, SwitchToBestWeapon, TakeDamage, TestDirection, Timer, TranslocateToTarget, Trigger, TryStrafe, TryToDuck, TryToward, UnderLift, UpdateEyeHeight, UpdateTactics, WarnTarget, WhatToDoNext, YellAt, ZoneChange


Functions Detail

PlayChallenge Source code

function PlayChallenge ( ) )

PlayDecap Source code

function PlayDecap ( ) )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

PlayRightHit Source code

function PlayRightHit ( float tweentime) )

PlayVictoryDance Source code

function PlayVictoryDance ( ) )


Defaultproperties

defaultproperties
{
     CarcassType=Class'Botpack.TFemale1Carcass'
     drown=Sound'UnrealShare.Female.mdrown2fem'
     breathagain=Sound'Botpack.FemaleSounds.(All).hgasp3'
     HitSound3=Sound'Botpack.FemaleSounds.(All).linjur4'
     HitSound4=Sound'Botpack.FemaleSounds.(All).hinjur4'
     Deaths(0)=Sound'Botpack.FemaleSounds.(All).death1d'
     Deaths(1)=Sound'Botpack.FemaleSounds.(All).death2a'
     Deaths(2)=Sound'Botpack.FemaleSounds.(All).death3c'
     Deaths(3)=Sound'Botpack.FemaleSounds.(All).decap01'
     Deaths(4)=Sound'Botpack.FemaleSounds.(All).death41'
     Deaths(5)=Sound'Botpack.FemaleSounds.(All).death42'
     UWHit1=Sound'Botpack.FemaleSounds.(All).UWhit01'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'Botpack.FemaleSounds.(All).lland1'
     JumpSound=Sound'Botpack.FemaleSounds.(All).Fjump1'
     StatusDoll=Texture'Botpack.Icons.Woman'
     StatusBelt=Texture'Botpack.Icons.WomanBelt'
     VoicePackMetaClass="BotPack.VoiceFemale"
     bIsFemale=True
     HitSound1=Sound'Botpack.FemaleSounds.(All).linjur2'
     HitSound2=Sound'Botpack.FemaleSounds.(All).linjur3'
     Die=Sound'Botpack.FemaleSounds.(All).death1d'
}

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Creation time: Fr 7.6.2013 13:14:35.645 - Created with UnCodeX