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Botpack.SuperShockRifle

Extends
ShockRifle

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- Botpack.TournamentWeapon
            |   
            +-- Botpack.ShockRifle
               |   
               +-- Botpack.SuperShockRifle

Variables Summary
Inherited Variables from Botpack.ShockRifle
bBotSpecialMove, HitDamage, TapTime, Tracked
Inherited Variables from Botpack.TournamentWeapon
Affector, AltFireTime, bCanClientFire, bForceAltFire, bForceFire, FireAdjust, FireStartTime, FireTime, InstFlash, InstFog, WeaponDescription

Functions Summary
function AltFire (float Value ))
function Fire (float Value ))
function PlayAltFiring ()))
function PlayFiring ()))
function ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z))
functionfloat RateSelf (out int bUseAltMode ))
function SpawnEffect (vector HitLocation, vector SmokeLocation))
Inherited Functions from Botpack.ShockRifle
AltFire, AnimEnd, BeginState, ClientAltFire, ClientFire, EndState, Finish, Fire, PlayAltFiring, PlayFiring, PlayIdleAnim, ProcessTraceHit, ProjectileFire, RateSelf, SpawnEffect, Tick, Timer, TraceFire
Inherited Functions from Botpack.TournamentWeapon
AltFire, AnimEnd, BecomeItem, BeginState, ClientAltFire, ClientFire, ClientPutDown, DropFrom, EndState, Finish, Fire, ForceAltFire, ForceClientAltFire, ForceClientFire, ForceFire, HandlePickupQuery, Landed, PlayIdleAnim, PlayPostSelect, PlaySelect, SetWeaponStay, Tick, TweenDown, TweenToStill


Functions Detail

AltFire Source code

function AltFire ( float Value ) )

Fire Source code

function Fire ( float Value ) )

PlayAltFiring Source code

simulated function PlayAltFiring ( ) )

PlayFiring Source code

simulated function PlayFiring ( ) )

ProcessTraceHit Source code

function ProcessTraceHit ( Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) )

RateSelf Source code

function float RateSelf ( out int bUseAltMode ) )

SpawnEffect Source code

function SpawnEffect ( vector HitLocation, vector SmokeLocation) )


Defaultproperties

defaultproperties
{
     hitdamage=1000
     InstFog=(X=800.000000,Z=0.000000)
     AmmoName=Class'Botpack.SuperShockCore'
     aimerror=650.000000
     DeathMessage="%k electrified %o with the %w."
     PickupMessage="You got the enhanced Shock Rifle."
     ItemName="Enhanced Shock Rifle"
     PlayerViewMesh=LodMesh'Botpack.sshockm'
     ThirdPersonMesh=LodMesh'Botpack.SASMD2hand'
}

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Creation time: Fr 7.6.2013 13:15:03.648 - Created with UnCodeX