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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- Botpack.TournamentWeapon
ChainSaw, Enforcer, ImpactHammer, Minigun2, PulseGun, Ripper, ShockRifle, SniperRifle, Translocator, UT_BioRifle, UT_Eightball, UT_FlakCannon, WarHeadLauncher
Variables Summary | |
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TournamentPickup | Affector |
bool | bCanClientFire |
bool | bForceAltFire |
bool | bForceFire |
float | FireAdjust |
float | FireStartTime |
float | InstFlash |
vector | InstFog |
string | WeaponDescription |
TournamentWeapon | |
float | AltFireTime |
float | FireTime |
Functions Summary | ||
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AltFire (float Value )) | ||
AltFire (float F)) AltFiring | ||
AltFire (float F)) NormalFire | ||
AnimEnd ())) | ||
AnimEnd ())) AltFiring | ||
AnimEnd ())) ClientActive | ||
AnimEnd ())) ClientAltFiring | ||
AnimEnd ())) ClientDown | ||
AnimEnd ())) ClientFiring | ||
AnimEnd ())) NormalFire | ||
BecomeItem ())) | ||
BeginState ())) ClientActive | ||
BeginState ())) ClientDown | ||
BeginState ())) DownWeapon | ||
bool | ClientAltFire (float Value )) | |
bool | ClientAltFire (float Value)) ClientActive | |
bool | ClientAltFire (float Value)) ClientAltFiring | |
bool | ClientAltFire (float Value)) ClientDown | |
bool | ClientAltFire (float Value)) ClientFiring | |
bool | ClientFire (float Value )) | |
bool | ClientFire (float Value)) ClientActive | |
bool | ClientFire (float Value)) ClientAltFiring | |
bool | ClientFire (float Value)) ClientDown | |
bool | ClientFire (float Value)) ClientFiring | |
ClientPutDown (weapon NextWeapon)) | ||
DropFrom (vector StartLocation)) | ||
EndState ())) Active | ||
EndState ())) ClientActive | ||
EndState ())) ClientAltFiring | ||
EndState ())) ClientFiring | ||
Finish ())) | ||
Fire (float Value )) | ||
Fire (float F)) AltFiring | ||
Fire (float F)) NormalFire | ||
ForceAltFire ())) | ||
ForceAltFire ())) Active | ||
ForceAltFire ())) AltFiring | ||
ForceAltFire ())) NormalFire | ||
ForceClientAltFire ())) | ||
ForceClientAltFire ())) ClientActive | ||
ForceClientAltFire ())) ClientDown | ||
ForceClientFire ())) | ||
ForceClientFire ())) ClientActive | ||
ForceClientFire ())) ClientDown | ||
ForceFire ())) | ||
ForceFire ())) Active | ||
ForceFire ())) AltFiring | ||
ForceFire ())) NormalFire | ||
bool | HandlePickupQuery (inventory Item )) | |
Landed (vector HitNormal)) | ||
Landed (Vector HitNormal)) Pickup | ||
PlayIdleAnim ())) | ||
PlayPostSelect ())) | ||
PlaySelect ())) | ||
SetWeaponStay ())) | ||
Tick (float DeltaTime)) ClientDown | ||
TweenDown ())) | ||
TweenToStill ())) |
States Summary |
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Active Source code |
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state Active |
EndState, ForceAltFire, ForceFire |
AltFiring Source code |
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state AltFiring |
AltFire, AnimEnd, Fire, ForceAltFire, ForceFire |
ClientActive Source code |
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state ClientActive |
AnimEnd, BeginState, ClientAltFire, ClientFire, EndState, ForceClientAltFire, ForceClientFire |
ClientAltFiring Source code |
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state ClientAltFiring |
AnimEnd, ClientAltFire, ClientFire, EndState |
ClientDown Source code |
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state ClientDown |
AnimEnd, BeginState, ClientAltFire, ClientFire, ForceClientAltFire, ForceClientFire, Tick |
ClientFiring Source code |
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state ClientFiring |
AnimEnd, ClientAltFire, ClientFire, EndState |
DownWeapon Source code |
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state DownWeapon |
BeginState |
NormalFire Source code |
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state NormalFire |
AltFire, AnimEnd, Fire, ForceAltFire, ForceFire |
Pickup Source code |
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auto state Pickup |
Landed |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { FireAdjust=1.000000 MyDamageType=Unspecified AltDamageType=Unspecified PickupMessageClass=Class'Botpack.PickupMessagePlus' bClientAnim=True } |
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