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Botpack.TMale2Bot

Extends
MaleBotPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Botpack.Bot
         |   
         +-- Botpack.HumanBotPlus
            |   
            +-- Botpack.MaleBotPlus
               |   
               +-- Botpack.TMale2Bot

Functions Summary
function ForceMeshToExist ()))
Inherited Functions from Botpack.MaleBotPlus
PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance
Inherited Functions from Botpack.HumanBotPlus
FastInAir, PlayChallenge, PlayCrawling, PlayDodge, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayLookAround, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWalking, PlayWaving, PlayWeaponSwitch, TweenToFighter, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking


Functions Detail

ForceMeshToExist Source code

function ForceMeshToExist ( ) )


Defaultproperties

defaultproperties
{
     CarcassType=Class'Botpack.TMale2Carcass'
     LandGrunt=Sound'Botpack.MaleSounds.(All).land10'
     FaceSkin=3
     FixedSkin=2
     TeamSkin2=1
     DefaultSkinName="SoldierSkins.blkt"
     DefaultPackage="SoldierSkins."
     SelectionMesh="Botpack.SelectionMale2"
     MenuName="Male Soldier"
     Mesh=LodMesh'Botpack.Soldier'
}

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Creation time: Fr 7.6.2013 13:15:06.612 - Created with UnCodeX