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Botpack.TournamentGameInfo

Extends
GameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- Botpack.TournamentGameInfo

Direct Known Subclasses:

DeathMatchPlus, UTIntro

Variables Summary
boolbDisallowOverride
intBestFPHs[3]
stringBestPlayers[3]
stringBestRecordDate[3]
boolbRatedGame
class<EndStats>EndStatsClass
class<Weapon>RedeemerClass
intTotalDeaths
intTotalFlags
intTotalFrags
intTotalGames
DeathMessage
stringBurnedMessage
stringCorrodedMessage
stringDeathMessage[32]
stringDeathModifier[5]
stringDeathPrep
stringDeathTerm
stringDeathVerb
stringDrownedMessage
stringExplodeMessage
stringFallMessage
stringFemaleSuicideMessage
stringHackedMessage
stringHeadLossMessage[2]
stringMajorDeathMessage[8]
stringMaleSuicideMessage
stringMortarMessage
stringSuicideMessage
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, bAllowFOV, bAlternateMode, BaseMutator, bBatchLocal, bCanChangeSkin, bCanViewOthers, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, BeaconName, bExternalBatcher, bGameEnded, bHumansOnly, bLocalLog, bLoggingGame, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, BotMenuType, bOverTime, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, bWorldLog, CurrentID, DamageMutator, DeathMessageClass, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, DemoBuild, DemoHasTuts, Difficulty, DMMessageClass, EnabledMutators, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, GameUMenuType, HUDType, IPBanned, IPPolicies[50], ItemGoals, KillGoals, LeftMessage, LocalLog, LocalLogFileName, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MessageMutator, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, StatLogClass, SwitchLevelMessage, WaterZoneType, WorldLog, WorldLogFileName, WrongPassword

Functions Summary
functionbool AtCapacity (string Options))
function BroadcastRegularDeathMessage (pawn Killer, pawn Other, name damageType))
function CalcEndStats ()))
functionstring CreatureKillMessage (name damageType, pawn Other))
function DiscardInventory (Pawn Other ))
function EmptyBestSlot (int Slot))
function GetTimeStamp (out string AbsoluteTime))
functionstring KillMessage (name damageType, pawn Other ))
eventplayerpawn Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass ))
functionstring PlayerKillMessage (name damageType, PlayerReplicationInfo Other ))
functionfloat PlaySpawnEffect (inventory Inv))
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound))
functionbool ShouldRespawn (Actor Other))
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AdminLogin, AdminLogout, AllowsBroadcast, AtCapacity, BroadcastRegularDeathMessage, CanSpectate, ChangeName, ChangeTeam, CheckIPPolicy, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, FindPlayerStart, ForceAddBot, GameEnding, GetBeaconText, GetInfo, GetIntOption, GetKeyValue, GetNetworkNumber, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, InitLogging, IsRelevant, Killed, KillMessage, LogGameParameters, Login, Logout, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, RegisterDamageMutator, RegisterMessageMutator, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, StartPlayer, Timer


Variables Detail

bDisallowOverride Source code

var bool bDisallowOverride;

BestFPHs[3] Source code

var int BestFPHs[3];

BestPlayers[3] Source code

var string BestPlayers[3];

BestRecordDate[3] Source code

var string BestRecordDate[3];

bRatedGame Source code

var bool bRatedGame;

EndStatsClass Source code

var class<EndStats> EndStatsClass;

RedeemerClass Source code

var class<Weapon> RedeemerClass;

TotalDeaths Source code

var int TotalDeaths;

TotalFlags Source code

var int TotalFlags;

TotalFrags Source code

var int TotalFrags;

TotalGames Source code

var int TotalGames;

DeathMessage

BurnedMessage Source code

var(DeathMessage) localized string BurnedMessage;

CorrodedMessage Source code

var(DeathMessage) localized string CorrodedMessage;

DeathMessage[32] Source code

var(DeathMessage) localized string DeathMessage[32];

DeathModifier[5] Source code

var(DeathMessage) localized string DeathModifier[5];

DeathPrep Source code

var(DeathMessage) localized string DeathPrep;

DeathTerm Source code

var(DeathMessage) localized string DeathTerm;

DeathVerb Source code

var(DeathMessage) localized string DeathVerb;

DrownedMessage Source code

var(DeathMessage) localized string DrownedMessage;

ExplodeMessage Source code

var(DeathMessage) localized string ExplodeMessage;

FallMessage Source code

var(DeathMessage) localized string FallMessage;

FemaleSuicideMessage Source code

var(DeathMessage) localized string FemaleSuicideMessage;

HackedMessage Source code

var(DeathMessage) localized string HackedMessage;

HeadLossMessage[2] Source code

var(DeathMessage) localized string HeadLossMessage[2];

MajorDeathMessage[8] Source code

var(DeathMessage) localized string MajorDeathMessage[8];

MaleSuicideMessage Source code

var(DeathMessage) localized string MaleSuicideMessage;

MortarMessage Source code

var(DeathMessage) localized string MortarMessage;

SuicideMessage Source code

var(DeathMessage) localized string SuicideMessage;


Functions Detail

AtCapacity Source code

function bool AtCapacity ( string Options) )

BroadcastRegularDeathMessage Source code

function BroadcastRegularDeathMessage ( pawn Killer, pawn Other, name damageType) )

CalcEndStats Source code

function CalcEndStats ( ) )

CreatureKillMessage Source code

static function string CreatureKillMessage ( name damageType, pawn Other) )

DiscardInventory Source code

function DiscardInventory ( Pawn Other ) )

EmptyBestSlot Source code

function EmptyBestSlot ( int Slot) )

GetTimeStamp Source code

function GetTimeStamp ( out string AbsoluteTime) )

KillMessage Source code

static function string KillMessage ( name damageType, pawn Other ) )

Login Source code

event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass ) )

PlayerKillMessage Source code

static function string PlayerKillMessage ( name damageType, PlayerReplicationInfo Other ) )

PlaySpawnEffect Source code

function float PlaySpawnEffect ( inventory Inv) )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound) )

ShouldRespawn Source code

function bool ShouldRespawn ( Actor Other) )


Defaultproperties

defaultproperties
{
     DeathMessage(0)="killed"
     DeathMessage(1)="ruled"
     DeathMessage(2)="smoked"
     DeathMessage(3)="slaughtered"
     DeathMessage(4)="annihilated"
     DeathMessage(5)="put down"
     DeathMessage(6)="splooged"
     DeathMessage(7)="perforated"
     DeathMessage(8)="shredded"
     DeathMessage(9)="destroyed"
     DeathMessage(10)="whacked"
     DeathMessage(11)="canned"
     DeathMessage(12)="busted"
     DeathMessage(13)="creamed"
     DeathMessage(14)="smeared"
     DeathMessage(15)="shut out"
     DeathMessage(16)="beaten down"
     DeathMessage(17)="smacked down"
     DeathMessage(18)="pureed"
     DeathMessage(19)="sliced"
     DeathMessage(20)="diced"
     DeathMessage(21)="ripped"
     DeathMessage(22)="blasted"
     DeathMessage(23)="torn up"
     DeathMessage(24)="spanked"
     DeathMessage(25)="eviscerated"
     DeathMessage(26)="neutered"
     DeathMessage(27)="whipped"
     DeathMessage(28)="shafted"
     DeathMessage(29)="trashed"
     DeathMessage(30)="smashed"
     DeathMessage(31)="trounced"
     DeathModifier(0)="thoroughly "
     DeathModifier(1)="completely "
     DeathModifier(2)="absolutely "
     DeathModifier(3)="totally "
     DeathModifier(4)="utterly "
     MajorDeathMessage(0)="ripped a new one"
     MajorDeathMessage(1)="messed up real bad"
     MajorDeathMessage(2)="given a new definition of pain"
     HeadLossMessage(0)="decapitated"
     HeadLossMessage(1)="beheaded"
     DeathVerb=" was "
     DeathPrep=" by "
     DeathTerm="killed"
     ExplodeMessage=" was blown up."
     SuicideMessage=" had a sudden heart attack."
     FallMessage=" left a small crater."
     DrownedMessage=" forgot to come up for air."
     BurnedMessage=" was incinerated."
     CorrodedMessage=" was slimed."
     HackedMessage=" was hacked."
     MortarMessage=" was blown up by a mortar."
     MaleSuicideMessage=" killed his own dumb self."
     FemaleSuicideMessage=" killed her own dumb self."
     EndStatsClass=Class'Botpack.EndStats'
     DefaultPlayerClass=Class'Botpack.TMale1'
     DefaultWeapon=Class'Botpack.ImpactHammer'
     WaterZoneType=Class'UnrealShare.WaterZone'
     StatLogClass=Class'Botpack.UTStatLogFile'
}

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Creation time: Fr 7.6.2013 13:15:06.971 - Created with UnCodeX