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Botpack.TournamentScoreBoard

Extends
ScoreBoard

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ScoreBoard
         |   
         +-- Botpack.TournamentScoreBoard

Direct Known Subclasses:

LMSScoreBoard, TeamScoreBoard

Variables Summary
stringAuthor
colorBlueColor
colorBronzeColor
boolbTimeDown
stringContinue
colorCyanColor
stringDeathsString
stringElapsedTime
stringEnded
stringFPHString
stringFragGoal
stringFragsString
colorGoldColor
colorGreenColor
colorLightCyanColor
stringLossString
stringMapTitle
stringMapTitleQuote
FontInfoMyFonts
PlayerReplicationInfoOrdered[32]
stringPingString
stringPlayerString
colorRedColor
stringRemainingTime
stringRestart
floatScoreStart
colorSilverColor
stringTimeLimit
stringTimeString
colorWhiteColor
Inherited Variables from Engine.ScoreBoard
OwnerHUD, RegFont

Functions Summary
function Destroyed ()))
function DrawCategoryHeaders (Canvas Canvas))
function DrawHeader (canvas Canvas ))
function DrawNameAndPing (Canvas Canvas, PlayerReplicationInfo PRI, float XOffset, float YOffset, bool bCompressed))
function DrawTrailer (canvas Canvas ))
function DrawVictoryConditions (Canvas Canvas))
function PostBeginPlay ()))
function ShowScores (canvas Canvas ))
function SortScores (int N))
functionstring TwoDigitString (int Num))
Inherited Functions from Engine.ScoreBoard
PreBeginPlay, ShowMiniScores, ShowScores


Variables Detail

Author Source code

var localized string Author;

BlueColor Source code

var color BlueColor;

BronzeColor Source code

var color BronzeColor;

bTimeDown Source code

var bool bTimeDown;

Continue Source code

var localized string Continue;

CyanColor Source code

var color CyanColor;

DeathsString Source code

var localized string DeathsString;

ElapsedTime Source code

var localized string ElapsedTime;

Ended Source code

var localized string Ended;

FPHString Source code

var localized string FPHString;

FragGoal Source code

var localized string FragGoal;

FragsString Source code

var localized string FragsString;

GoldColor Source code

var color GoldColor;

GreenColor Source code

var color GreenColor;

LightCyanColor Source code

var color LightCyanColor;

LossString Source code

var localized string LossString;

MapTitle Source code

var localized string MapTitle;

MapTitleQuote Source code

var localized string MapTitleQuote;

MyFonts Source code

var FontInfo MyFonts;

Ordered[32] Source code

var PlayerReplicationInfo Ordered[32];

PingString Source code

var localized string PingString;

PlayerString Source code

var localized string PlayerString;

RedColor Source code

var color RedColor;

RemainingTime Source code

var localized string RemainingTime;

Restart Source code

var localized string Restart;

ScoreStart Source code

var float ScoreStart;

SilverColor Source code

var color SilverColor;

TimeLimit Source code

var localized string TimeLimit;

TimeString Source code

var localized string TimeString;

WhiteColor Source code

var color WhiteColor;


Functions Detail

Destroyed Source code

function Destroyed ( ) )

DrawCategoryHeaders Source code

function DrawCategoryHeaders ( Canvas Canvas) )

DrawHeader Source code

function DrawHeader ( canvas Canvas ) )

DrawNameAndPing Source code

function DrawNameAndPing ( Canvas Canvas, PlayerReplicationInfo PRI, float XOffset, float YOffset, bool bCompressed) )

DrawTrailer Source code

function DrawTrailer ( canvas Canvas ) )

DrawVictoryConditions Source code

function DrawVictoryConditions ( Canvas Canvas) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

ShowScores Source code

function ShowScores ( canvas Canvas ) )

SortScores Source code

function SortScores ( int N) )

TwoDigitString Source code

function string TwoDigitString ( int Num) )


Defaultproperties

defaultproperties
{
     MapTitle="in"
     Author="by"
     Restart="You are dead.  Hit [Fire] to respawn!"
     Continue=" Hit [Fire] to continue!"
     Ended="The match has ended."
     ElapsedTime="Elapsed Time: "
     RemainingTime="Remaining Time: "
     FragGoal="Frag Limit:"
     TimeLimit="Time Limit:"
     PlayerString="Player"
     FragsString="Frags"
     DeathsString="Deaths"
     PingString="Ping"
     TimeString="Time"
     LossString="Loss"
     FPHString="FPH"
     GreenColor=(G=255)
     WhiteColor=(R=255,G=255,B=255)
     GoldColor=(R=255,G=255)
     BlueColor=(B=255)
     LightCyanColor=(R=128,G=255,B=255)
     SilverColor=(R=138,G=164,B=166)
     BronzeColor=(R=203,G=147,B=52)
     CyanColor=(G=128,B=255)
     RedColor=(R=255)
}

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Creation time: Fr 7.6.2013 13:15:07.080 - Created with UnCodeX