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Botpack.UDamage

Extends
TournamentPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Botpack.TournamentPickup
            |   
            +-- Botpack.UDamage

Variables Summary
soundEndFireSound
soundExtraFireSound
intFinalCount
WeaponUDamageWeapon
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
function BeginState ()))
Activated
function ChangedWeapon ()))
Activated
function EndState ()))
Activated
function FireEffect ()))
function SetOwnerDisplay ()))
Activated
function SetOwnerLighting ()))
function SetUDamageWeapon ()))
function Timer ()))
Activated
function UsedUp ()))
Inherited Functions from Botpack.TournamentPickup
BecomeItem, FireEffect
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp

States Summary
Activated Source code
state Activated
BeginState, ChangedWeapon, EndState, SetOwnerDisplay, Timer


Variables Detail

EndFireSound Source code

var sound EndFireSound;

ExtraFireSound Source code

var sound ExtraFireSound;

FinalCount Source code

var int FinalCount;

UDamageWeapon Source code

var Weapon UDamageWeapon;


Functions Detail

BeginState Activated Source code

function BeginState ( ) )

ChangedWeapon Activated Source code

function ChangedWeapon ( ) )

EndState Activated Source code

function EndState ( ) )

FireEffect Source code

simulated function FireEffect ( ) )

SetOwnerDisplay Activated Source code

function SetOwnerDisplay ( ) )

SetOwnerLighting Source code

function SetOwnerLighting ( ) )

SetUDamageWeapon Source code

function SetUDamageWeapon ( ) )

Timer Activated Source code

function Timer ( ) )

UsedUp Source code

singular function UsedUp ( ) )


Defaultproperties

defaultproperties
{
     ExtraFireSound=Sound'Botpack.Pickups.AmpFire'
     EndFireSound=Sound'Botpack.Pickups.AmpFire2b'
     FinalCount=5
     bAutoActivate=True
     bActivatable=True
     bDisplayableInv=True
     PickupMessage="You got the Damage Amplifier!"
     ItemName="Damage Amplifier"
     RespawnTime=120.000000
     PickupViewMesh=LodMesh'Botpack.UDamage'
     Charge=300
     MaxDesireability=2.500000
     PickupSound=Sound'Botpack.Pickups.AmpPickup'
     DeActivateSound=Sound'Botpack.Pickups.AmpOut'
     Icon=Texture'Botpack.Icons.I_UDamage'
     Physics=PHYS_Rotating
     RemoteRole=ROLE_DumbProxy
     Texture=Texture'Botpack.GoldSkin2'
     Mesh=LodMesh'Botpack.UDamage'
     bMeshEnviroMap=True
}

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Creation time: Fr 7.6.2013 13:15:14.321 - Created with UnCodeX