- Extends
- TournamentPickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Pickup
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+-- Botpack.TournamentPickup
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+-- Botpack.UDamage
var sound EndFireSound;
var sound ExtraFireSound;
var int FinalCount;
function BeginState ( ) )
ChangedWeapon Activated Source code
function ChangedWeapon ( ) )
function EndState ( ) )
simulated function FireEffect ( ) )
SetOwnerDisplay Activated Source code
function SetOwnerDisplay ( ) )
function SetOwnerLighting ( ) )
function SetUDamageWeapon ( ) )
function Timer ( ) )
singular function UsedUp ( ) )
defaultproperties
{
ExtraFireSound=Sound'Botpack.Pickups.AmpFire'
EndFireSound=Sound'Botpack.Pickups.AmpFire2b'
FinalCount=5
bAutoActivate=True
bActivatable=True
bDisplayableInv=True
PickupMessage="You got the Damage Amplifier!"
ItemName="Damage Amplifier"
RespawnTime=120.000000
PickupViewMesh=LodMesh'Botpack.UDamage'
Charge=300
MaxDesireability=2.500000
PickupSound=Sound'Botpack.Pickups.AmpPickup'
DeActivateSound=Sound'Botpack.Pickups.AmpOut'
Icon=Texture'Botpack.Icons.I_UDamage'
Physics=PHYS_Rotating
RemoteRole=ROLE_DumbProxy
Texture=Texture'Botpack.GoldSkin2'
Mesh=LodMesh'Botpack.UDamage'
bMeshEnviroMap=True
}
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Creation time: Fr 7.6.2013 13:15:14.321 - Created with
UnCodeX