Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Botpack.UT_ShortSmokeGen

Extends
Effects

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- Botpack.UT_ShortSmokeGen

Variables Summary
inti
UT_ShortSmokeGen
floatBasePuffSize
boolbRepeating
class<effects>GenerationType
floatRisingVelocity
floatSizeVariance
floatSmokeDelay
intTotalNumPuffs
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function PostBeginPlay ()))
function Timer ()))
Active
function Trigger (actor Other, pawn EventInstigator ))
function UnTrigger (actor Other, pawn EventInstigator ))
Inherited Functions from Engine.Actor
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Active Source code
Auto state Active
Timer


Variables Detail

i Source code

var int i;

UT_ShortSmokeGen

BasePuffSize Source code

var(UT_ShortSmokeGen) float BasePuffSize;

bRepeating Source code

var(UT_ShortSmokeGen) bool bRepeating;

GenerationType Source code

var(UT_ShortSmokeGen) class<effects> GenerationType;

RisingVelocity Source code

var(UT_ShortSmokeGen) float RisingVelocity;

SizeVariance Source code

var(UT_ShortSmokeGen) float SizeVariance;

SmokeDelay Source code

var(UT_ShortSmokeGen) float SmokeDelay;

TotalNumPuffs Source code

var(UT_ShortSmokeGen) int TotalNumPuffs;


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Timer Active Source code

Simulated function Timer ( ) )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator ) )

UnTrigger Source code

function UnTrigger ( actor Other, pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
     SmokeDelay=0.120000
     SizeVariance=1.000000
     BasePuffSize=1.500000
     TotalNumPuffs=10
     RisingVelocity=40.000000
     GenerationType=Class'Botpack.UT_SpriteSmokePuff'
     bHidden=True
     bNetTemporary=False
     RemoteRole=ROLE_None
     Style=STY_Masked
     Texture=None
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fr 7.6.2013 13:15:22.620 - Created with UnCodeX