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Botpack.UTHumanCarcass

Extends
Carcass
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- Botpack.UTHumanCarcass

Direct Known Subclasses:

TFemaleBody, TMaleBody

Variables Summary
boolbCorroding
boolbPermanent
boolbThumped
ZoneInfoDeathZone
floatExistTime
class<UTMasterCreatureChunk>MasterReplacement
DecalPool
floatReducedHeightFactor
UTHumanCarcass
boolbGreenBlood
soundGibSounds[4]
soundLandedSound
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function AddFliesAndRats ()))
Dead
function AnimEnd ()))
event BaseChange ()))
Dead
function BeginState ()))
Corroding
function BeginState ()))
Dead
function BeginState ()))
Dying
function CheckZoneCarcasses ()))
Dead
function ChunkUp (int Damage))
function CreateReplacement ()))
function Destroyed ()))
function GibSound ()))
function HitWall (vector HitNormal, actor Wall))
function Initfor (actor Other))
function Landed (vector HitNormal))
function LandThump ()))
function LieStill ()))
function PostBeginPlay ()))
function ReduceCylinder ()))
function SpawnHead ()))
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType))
function Tick (float DeltaTime ))
Corroding
function Timer ()))
Dead
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange

States Summary
Corroding Source code
state Corroding
BeginState, Tick
Dead Source code
state Dead
AddFliesAndRats, BaseChange, BeginState, CheckZoneCarcasses, Timer
Dying Source code
auto state Dying
BeginState
Gibbing Source code
state Gibbing


Variables Detail

bCorroding Source code

var bool bCorroding;

bPermanent Source code

var bool bPermanent;

bThumped Source code

var bool bThumped;

DeathZone Source code

var ZoneInfo DeathZone;

ExistTime Source code

var float ExistTime;

MasterReplacement Source code

var class<UTMasterCreatureChunk> MasterReplacement;

Pool Source code

var Decal Pool;

ReducedHeightFactor Source code

var float ReducedHeightFactor;

UTHumanCarcass

bGreenBlood Source code

var(UTHumanCarcass) bool bGreenBlood;

GibSounds[4] Source code

var(UTHumanCarcass) sound GibSounds[4];

LandedSound Source code

var(UTHumanCarcass) sound LandedSound;


Functions Detail

AddFliesAndRats Dead Source code

function AddFliesAndRats ( ) )

AnimEnd Source code

function AnimEnd ( ) )

BaseChange Dead Source code

singular event BaseChange ( ) )

BeginState Corroding Source code

function BeginState ( ) )

BeginState Dead Source code

function BeginState ( ) )

BeginState Dying Source code

simulated function BeginState ( ) )

CheckZoneCarcasses Dead Source code

function CheckZoneCarcasses ( ) )

ChunkUp Source code

function ChunkUp ( int Damage) )

CreateReplacement Source code

function CreateReplacement ( ) )

Destroyed Source code

simulated function Destroyed ( ) )

GibSound Source code

function GibSound ( ) )

HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall) )

Initfor Source code

function Initfor ( actor Other) )

Landed Source code

simulated function Landed ( vector HitNormal) )

LandThump Source code

function LandThump ( ) )

LieStill Source code

function LieStill ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

ReduceCylinder Source code

function ReduceCylinder ( ) )

SpawnHead Source code

function SpawnHead ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType) )

Tick Corroding Source code

function Tick ( float DeltaTime ) )

Timer Dead Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     ReducedHeightFactor=0.300000
     LandedSound=Sound'UnrealShare.Gibs.Thump'
     GibSounds(0)=Sound'UnrealShare.Gibs.Gib1'
     GibSounds(1)=Sound'Botpack.Male.NewGib'
     GibSounds(2)=Sound'UnrealShare.Gibs.Gib4'
     GibSounds(3)=Sound'UnrealShare.Gibs.Gib5'
     bReducedHeight=True
     bSlidingCarcass=True
     RemoteRole=ROLE_SimulatedProxy
     PrePivot=(Z=28.000000)
     TransientSoundVolume=3.000000
     CollisionRadius=27.000000
     CollisionHeight=13.000000
     NetPriority=2.500000
}

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Creation time: Fr 7.6.2013 13:15:19.874 - Created with UnCodeX