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Botpack.ChallengeHUD

Extends
HUD
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- Botpack.ChallengeHUD

Direct Known Subclasses:

ChallengeTeamHUD, CHEOLHud, CHNullHud, CHSpectatorHud

Variables Summary
stringAuthorString
stringAuthorString2
boolbAlwaysHideFrags
colorBaseColor
boolbDrawFaceArea
boolbDrawMessageArea
boolbForceScores
boolbHideAllWeapons
boolbHideAmmo
boolbHideCenterMessages
boolbHideFaces
boolbHideFrags
boolbHideHUD
boolbHideNoviceMessages
boolbHideStatus
boolbHideTeamInfo
boolbLowRes
colorBlueColor
boolbResChanged
boolbShowInfo
boolbStartUpMessage
boolbTiedScore
boolbTimeValid
boolbUseTeamColor
colorCrosshairColor
intCrosshairCount
stringCrossHairs[20]
textureCrossHairTextures[20]
stringCurrentMessage
colorCyanColor
floatFaceAreaOffset
colorFaceColor
colorFaceTeam
textureFaceTexture
floatFaceTime
colorFavoriteHUDColor
stringFontInfoClass
textureFP1[3]
textureFP2[3]
textureFP3[3]
colorGoldColor
colorGrayColor
textureGrayWeapons[11]
colorGreenColor
floatHitDamage[4]
vectorHitPos[4]
floatHitTime[4]
colorHUDColor
floatHUDScale
stringIdentifyCallsign
floatIdentifyFadeTime
stringIdentifyHealth
stringIdentifyName
PlayerReplicationInfoIdentifyTarget
intLastReportedTime
intlead
stringLiveFeed
HUDLocalizedMessageLocalMessages[10]
stringMapTitleString
stringMapTitleString2
intMessageFadeCount
floatMessageFadeTime
floatMinFaceAreaOffset
floatMOTDFadeOutTime
FontInfoMyFonts
intOldClipX
byteOpacity
PawnPawnOwner
floatPickupTime
intPlayerCount
colorPurpleColor
intrank
stringRankString
stringReceivedMessage
stringReceivedName
floatReceivedTime
ZoneInfoReceivedZone
colorRedColor
floatScale
floatScoreTime
ServerInfoServerInfo
class<ServerInfo>ServerInfoClass
HUDLocalizedMessageShortMessageQueue[4]
colorSolidHUDColor
stringSpreadString
floatStatusScale
byteStyle
class<CriticalEventPlus>TimeMessageClass
colorTurqColor
floatTutIconBlink
textureTutIconTex
intTutIconX
intTutIconY
colorUnitColor
floatWeaponNameFade
floatWeaponScale
colorWhiteColor
ChallengeHUD
intCount
stringPlayerCountString
intSizeY
stringVersionMessage
Inherited Variables from Engine.HUD
Crosshair, HUDConfigWindowType, HudMode, HUDMutator, MainMenu, MainMenuType, PlayerOwner, WhiteColor
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.HUD
HUDLocalizedMessage
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function ChangeCrosshair (int d))
function Destroyed ()))
functionbool DisplayMessages (canvas Canvas ))
function DisplayProgressMessage (canvas Canvas ))
function DrawAmmo (Canvas Canvas))
function DrawBigNum (Canvas Canvas, int Value, int X, int Y, optional float ScaleFactor))
function DrawCrossHair (canvas Canvas, int X, int Y))
function DrawDigit (Canvas Canvas, int d, int Step, float UpScale, out byte bMinus ))
function DrawFragCount (Canvas Canvas))
function DrawGameSynopsis (Canvas Canvas))
functionbool DrawIdentifyInfo (canvas Canvas))
function DrawMOTD (Canvas Canvas))
functionfloat DrawNextMessagePart (Canvas Canvas, string MString, float XOffset, int YPos))
functionbool DrawSpeechArea (Canvas Canvas, float XL, float YL ))
function DrawStatus (Canvas Canvas))
function DrawTalkFace (Canvas Canvas, int i, float YPos))
function DrawTwoColorID (canvas Canvas, string TitleString, string ValueString, int YStart ))
function DrawTypingPrompt (canvas Canvas, console Console ))
function DrawWeapons (Canvas Canvas))
function GrowHUD ()))
function HUDSetup (canvas canvas))
functionTexture LoadCrosshair (int c))
function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional String CriticalString ))
function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType ))
function PostBeginPlay ()))
function PostRender (canvas Canvas ))
function SetDamage (vector HitLoc, float damage))
function SetHUDB (int n))
function SetHUDG (int n))
function SetHUDR (int n))
function SetIDColor (Canvas Canvas, int type ))
function ShowServerInfo ()))
function ShrinkHUD ()))
functionbool SpecialIdentify (Canvas Canvas, Actor Other ))
function TellTime (int num))
function Tick (float DeltaTime))
function Timer ()))
functionbool TraceIdentify (canvas Canvas))
function UpdateRankAndSpread ()))
Inherited Functions from Engine.HUD
ChangeCrosshair, ChangeHud, ClearMessage, CopyMessage, DisplayMessages, DrawCrossHair, InputNumber, LocalizedMessage, Message, PlayReceivedMessage, PostRender, PreRender, ProcessKeyEvent
Inherited Functions from Engine.Actor
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

AuthorString Source code

var localized string AuthorString;

AuthorString2 Source code

var localized string AuthorString2;

bAlwaysHideFrags Source code

var bool bAlwaysHideFrags;

BaseColor Source code

var color BaseColor;

bDrawFaceArea Source code

var bool bDrawFaceArea;

bDrawMessageArea Source code

var bool bDrawMessageArea;

bForceScores Source code

var bool bForceScores;

bHideAllWeapons Source code

var globalconfig bool bHideAllWeapons;

bHideAmmo Source code

var globalconfig bool bHideAmmo;

bHideCenterMessages Source code

var bool bHideCenterMessages;

bHideFaces Source code

var globalconfig bool bHideFaces;

bHideFrags Source code

var globalconfig bool bHideFrags;

bHideHUD Source code

var globalconfig bool bHideHUD;

bHideNoviceMessages Source code

var globalconfig bool bHideNoviceMessages;

bHideStatus Source code

var globalconfig bool bHideStatus;

bHideTeamInfo Source code

var globalconfig bool bHideTeamInfo;

bLowRes Source code

var bool bLowRes;

BlueColor Source code

var color BlueColor;

bResChanged Source code

var bool bResChanged;

bShowInfo Source code

var bool bShowInfo;

bStartUpMessage Source code

var bool bStartUpMessage;

bTiedScore Source code

var bool bTiedScore;

bTimeValid Source code

var bool bTimeValid;

bUseTeamColor Source code

var globalconfig bool bUseTeamColor;

CrosshairColor Source code

var globalconfig color CrosshairColor;

CrosshairCount Source code

var globalconfig int CrosshairCount;

CrossHairs[20] Source code

var globalconfig string CrossHairs[20];

CrossHairTextures[20] Source code

var texture CrossHairTextures[20];

CurrentMessage Source code

var string CurrentMessage;

CyanColor Source code

var color CyanColor;

FaceAreaOffset Source code

var float FaceAreaOffset;

FaceColor Source code

var color FaceColor;

FaceTeam Source code

var color FaceTeam;

FaceTexture Source code

var texture FaceTexture;

FaceTime Source code

var float FaceTime;

FavoriteHUDColor Source code

var globalconfig color FavoriteHUDColor;

FontInfoClass Source code

var globalconfig string FontInfoClass;

FP1[3] Source code

var texture FP1[3];

FP2[3] Source code

var texture FP2[3];

FP3[3] Source code

var texture FP3[3];

GoldColor Source code

var color GoldColor;

GrayColor Source code

var color GrayColor;

GrayWeapons[11] Source code

var texture GrayWeapons[11];

GreenColor Source code

var color GreenColor;

HitDamage[4] Source code

var float HitDamage[4];

HitPos[4] Source code

var vector HitPos[4];

HitTime[4] Source code

var float HitTime[4];

HUDColor Source code

var color HUDColor;

HUDScale Source code

var globalconfig float HUDScale;

IdentifyCallsign Source code

var localized string IdentifyCallsign;

IdentifyFadeTime Source code

var float IdentifyFadeTime;

IdentifyHealth Source code

var localized string IdentifyHealth;

IdentifyName Source code

var localized string IdentifyName;

IdentifyTarget Source code

var PlayerReplicationInfo IdentifyTarget;

LastReportedTime Source code

var int LastReportedTime;

lead Source code

var int lead;

LiveFeed Source code

var localized string LiveFeed;

LocalMessages[10] Source code

var HUDLocalizedMessage LocalMessages[10];

MapTitleString Source code

var localized string MapTitleString;

MapTitleString2 Source code

var localized string MapTitleString2;

MessageFadeCount Source code

var int MessageFadeCount;

MessageFadeTime Source code

var float MessageFadeTime;

MinFaceAreaOffset Source code

var float MinFaceAreaOffset;

MOTDFadeOutTime Source code

var float MOTDFadeOutTime;

MyFonts Source code

var FontInfo MyFonts;

OldClipX Source code

var int OldClipX;

Opacity Source code

var globalconfig byte Opacity;

PawnOwner Source code

var Pawn PawnOwner;

PickupTime Source code

var float PickupTime;

PlayerCount Source code

var int PlayerCount;

PurpleColor Source code

var color PurpleColor;

rank Source code

var int rank;

RankString Source code

var localized string RankString;

ReceivedMessage Source code

var string ReceivedMessage;

ReceivedName Source code

var string ReceivedName;

ReceivedTime Source code

var float ReceivedTime;

ReceivedZone Source code

var ZoneInfo ReceivedZone;

RedColor Source code

var color RedColor;

Scale Source code

var float Scale;

ScoreTime Source code

var float ScoreTime;

ServerInfo Source code

var ServerInfo ServerInfo;

ServerInfoClass Source code

var class<ServerInfo> ServerInfoClass;

ShortMessageQueue[4] Source code

var HUDLocalizedMessage ShortMessageQueue[4];

SolidHUDColor Source code

var color SolidHUDColor;

SpreadString Source code

var localized string SpreadString;

StatusScale Source code

var globalconfig float StatusScale;

Style Source code

var byte Style;

TimeMessageClass Source code

var class<CriticalEventPlus> TimeMessageClass;

TurqColor Source code

var color TurqColor;

TutIconBlink Source code

var float TutIconBlink;

TutIconTex Source code

var texture TutIconTex;

TutIconX Source code

var int TutIconX;

TutIconY Source code

var int TutIconY;

UnitColor Source code

var color UnitColor;

WeaponNameFade Source code

var float WeaponNameFade;

WeaponScale Source code

var globalconfig float WeaponScale;

WhiteColor Source code

var color WhiteColor;

ChallengeHUD

Count Source code

var(ChallengeHUD) int Count;

PlayerCountString Source code

var(ChallengeHUD) localized string PlayerCountString;

SizeY Source code

var(ChallengeHUD) int SizeY;

VersionMessage Source code

var(ChallengeHUD) localized string VersionMessage;


Functions Detail

ChangeCrosshair Source code

simulated function ChangeCrosshair ( int d) )

Destroyed Source code

function Destroyed ( ) )

DisplayMessages Source code

simulated function bool DisplayMessages ( canvas Canvas ) )

DisplayProgressMessage Source code

simulated function DisplayProgressMessage ( canvas Canvas ) )

DrawAmmo Source code

simulated function DrawAmmo ( Canvas Canvas) )

DrawBigNum Source code

simulated function DrawBigNum ( Canvas Canvas, int Value, int X, int Y, optional float ScaleFactor) )

DrawCrossHair Source code

simulated function DrawCrossHair ( canvas Canvas, int X, int Y) )

DrawDigit Source code

simulated function DrawDigit ( Canvas Canvas, int d, int Step, float UpScale, out byte bMinus ) )

DrawFragCount Source code

simulated function DrawFragCount ( Canvas Canvas) )

DrawGameSynopsis Source code

simulated function DrawGameSynopsis ( Canvas Canvas) )

DrawIdentifyInfo Source code

simulated function bool DrawIdentifyInfo ( canvas Canvas) )

DrawMOTD Source code

simulated function DrawMOTD ( Canvas Canvas) )

DrawNextMessagePart Source code

simulated function float DrawNextMessagePart ( Canvas Canvas, string MString, float XOffset, int YPos) )

DrawSpeechArea Source code

function bool DrawSpeechArea ( Canvas Canvas, float XL, float YL ) )

DrawStatus Source code

simulated function DrawStatus ( Canvas Canvas) )

DrawTalkFace Source code

function DrawTalkFace ( Canvas Canvas, int i, float YPos) )

DrawTwoColorID Source code

simulated function DrawTwoColorID ( canvas Canvas, string TitleString, string ValueString, int YStart ) )

DrawTypingPrompt Source code

simulated function DrawTypingPrompt ( canvas Canvas, console Console ) )

DrawWeapons Source code

simulated function DrawWeapons ( Canvas Canvas) )

GrowHUD Source code

exec function GrowHUD ( ) )

HUDSetup Source code

simulated function HUDSetup ( canvas canvas) )

LoadCrosshair Source code

simulated function Texture LoadCrosshair ( int c) )

LocalizedMessage Source code

simulated function LocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional String CriticalString ) )

Message Source code

simulated function Message ( PlayerReplicationInfo PRI, coerce string Msg, name MsgType ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostRender Source code

simulated function PostRender ( canvas Canvas ) )

SetDamage Source code

function SetDamage ( vector HitLoc, float damage) )

SetHUDB Source code

exec function SetHUDB ( int n) )

SetHUDG Source code

exec function SetHUDG ( int n) )

SetHUDR Source code

exec function SetHUDR ( int n) )

SetIDColor Source code

simulated function SetIDColor ( Canvas Canvas, int type ) )

ShowServerInfo Source code

exec function ShowServerInfo ( ) )

ShrinkHUD Source code

exec function ShrinkHUD ( ) )

SpecialIdentify Source code

simulated function bool SpecialIdentify ( Canvas Canvas, Actor Other ) )

TellTime Source code

simulated function TellTime ( int num) )

Tick Source code

simulated function Tick ( float DeltaTime) )

Timer Source code

function Timer ( ) )

TraceIdentify Source code

simulated function bool TraceIdentify ( canvas Canvas) )

UpdateRankAndSpread Source code

function UpdateRankAndSpread ( ) )


Defaultproperties

defaultproperties
{
     VersionMessage="Version"
     PlayerCountString="Ideal Player Load:"
     MapTitleString="in"
     AuthorString="by"
     MapTitleString2="Map:"
     AuthorString2="Author:"
     RankString="Rank:"
     SpreadString="Spread:"
     CrosshairCount=9
     CrossHairs(0)="Botpack.CHair1"
     CrossHairs(1)="Botpack.CHair2"
     CrossHairs(2)="Botpack.CHair3"
     CrossHairs(3)="Botpack.CHair4"
     CrossHairs(4)="Botpack.CHair5"
     CrossHairs(5)="Botpack.CHair6"
     CrossHairs(6)="Botpack.CHair7"
     CrossHairs(7)="Botpack.CHair8"
     CrossHairs(8)="Botpack.CHair9"
     FP1(0)=Texture'Botpack.FacePanel.FacePanel1'
     FP1(1)=Texture'Botpack.FacePanel.FacePanel1b'
     FP1(2)=Texture'Botpack.FacePanel.FacePanel1a'
     FP2(0)=Texture'Botpack.FacePanel.FacePanel2'
     FP2(1)=Texture'Botpack.FacePanel.FacePanel2b'
     FP2(2)=Texture'Botpack.FacePanel.FacePanel2a'
     FP3(0)=Texture'Botpack.FacePanel.FacePanel3'
     FP3(1)=Texture'Botpack.FacePanel.FacePanel3b'
     FP3(2)=Texture'Botpack.FacePanel.FacePanel3a'
     bStartUpMessage=True
     bHideStatus=True
     bUseTeamColor=True
     Opacity=15
     HUDScale=1.000000
     StatusScale=1.000000
     WeaponScale=0.800000
     FavoriteHUDColor=(G=16)
     CrosshairColor=(G=16)
     Style=3
     WhiteColor=(R=255,G=255,B=255)
     RedColor=(R=255)
     GreenColor=(G=255)
     CyanColor=(G=255,B=255)
     UnitColor=(R=1,G=1,B=1)
     BlueColor=(B=255)
     GoldColor=(R=255,G=255)
     PurpleColor=(R=255,B=255)
     TurqColor=(G=128,B=255)
     GrayColor=(R=200,G=200,B=200)
     FaceColor=(R=50,G=50,B=50)
     IdentifyName="Name:"
     IdentifyHealth="Health:"
     IdentifyCallsign="Callsign:"
     LiveFeed="Live Feed from "
     ScoreTime=-10000000.000000
     ServerInfoClass=Class'Botpack.ServerInfo'
     FontInfoClass="Botpack.FontInfo"
     HUDConfigWindowType="UTMenu.UTChallengeHUDConfig"
}

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Creation time: Fr 7.6.2013 13:14:30.544 - Created with UnCodeX