Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.LevelInfo

Extends
ZoneInfo
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Engine.LevelInfo

Variables Summary
intAIProfile[8]
floatAvgAITime
boolbAggressiveLOD
boolbAllowFOV
boolbBegunPlay
boolbDropDetail
boolbHighDetailMode
boolbLowRes
boolbNextItems
boolbNoCheating
boolbPlayersOnly
boolbStartup
stringComputerName
intDay
intDayOfWeek
textureDefaultTexture
stringEngineVersion
GameInfoGame
intHour
intHubStackLevel
ELevelActionLevelAction
intMillisecond
stringMinNetVersion
intMinute
intMonth
NavigationPointNavigationPointList
ENetModeNetMode
floatNextSwitchCountdown
stringNextURL
stringPauser
PawnPawnList
intSecond
SpawnNotifySpawnNotify
levelsummarySummary
floatTimeSeconds
stringVisibleGroups
intYear
Audio
byteCdTrack
floatPlayerDoppler
musicSong
byteSongSection
LevelInfo
stringAuthor
boolbCheckWalkSurfaces
boolbHumansOnly
boolbLonePlayer
boolbNeverPrecache
floatBrightness
class<gameinfo>DefaultGameType
stringIdealPlayerCount
stringLevelEnterText
stringLocalizedPkg
intRecommendedEnemies
intRecommendedTeammates
textureScreenshot
floatTimeDilation
stringTitle
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bBounceVelocity, bDestructive, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bReverbZone, bWaterZone, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], EntryActor, EntrySound, EnvironmentMap, ExitActor, ExitSound, FogColor, FogDistance, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LocationID, MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneVelocity

Enumerations Summary
ELevelAction
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching
ENetMode
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client

Functions Summary
functionstring GetAddressURL ()
functionstring GetLocalURL ()
event ServerTravel (string URL, bool bItems ))
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors


Variables Detail

AIProfile[8] Source code

var int AIProfile[8];

AvgAITime Source code

var float AvgAITime;

bAggressiveLOD Source code

var bool bAggressiveLOD;

bAllowFOV Source code

var bool bAllowFOV;

bBegunPlay Source code

var bool bBegunPlay;

bDropDetail Source code

var bool bDropDetail;

bHighDetailMode Source code

var bool bHighDetailMode;

bLowRes Source code

var config bool bLowRes;

bNextItems Source code

var bool bNextItems;

bNoCheating Source code

var bool bNoCheating;

bPlayersOnly Source code

var bool bPlayersOnly;

bStartup Source code

var bool bStartup;

ComputerName Source code

var string ComputerName;

Day Source code

var transient int Day;

DayOfWeek Source code

var transient int DayOfWeek;

DefaultTexture Source code

var texture DefaultTexture;

EngineVersion Source code

var string EngineVersion;

Game Source code

var GameInfo Game;

Hour Source code

var transient int Hour;

HubStackLevel Source code

var int HubStackLevel;

LevelAction Source code

var ELevelAction LevelAction;

Millisecond Source code

var transient int Millisecond;

MinNetVersion Source code

var string MinNetVersion;

Minute Source code

var transient int Minute;

Month Source code

var transient int Month;

NavigationPointList Source code

var const NavigationPoint NavigationPointList;

NetMode Source code

var ENetMode NetMode;

NextSwitchCountdown Source code

var float NextSwitchCountdown;

NextURL Source code

var string NextURL;

Pauser Source code

var string Pauser;

PawnList Source code

var const Pawn PawnList;

Second Source code

var transient int Second;

SpawnNotify Source code

var SpawnNotify SpawnNotify;

Summary Source code

var levelsummary Summary;

TimeSeconds Source code

var float TimeSeconds;

VisibleGroups Source code

var string VisibleGroups;

Year Source code

var transient int Year;

Audio

CdTrack Source code

var(Audio) const byte CdTrack;

PlayerDoppler Source code

var(Audio) float PlayerDoppler;

Song Source code

var(Audio) const music Song;

SongSection Source code

var(Audio) const byte SongSection;

LevelInfo

Author Source code

var(LevelInfo) string Author;

bCheckWalkSurfaces Source code

var(LevelInfo) bool bCheckWalkSurfaces;

bHumansOnly Source code

var(LevelInfo) bool bHumansOnly;

bLonePlayer Source code

var(LevelInfo) bool bLonePlayer;

bNeverPrecache Source code

var(LevelInfo) bool bNeverPrecache;

Brightness Source code

var(LevelInfo) float Brightness;

DefaultGameType Source code

var(LevelInfo) class<gameinfo> DefaultGameType;

IdealPlayerCount Source code

var(LevelInfo) localized string IdealPlayerCount;

LevelEnterText Source code

var(LevelInfo) localized string LevelEnterText;

LocalizedPkg Source code

var(LevelInfo) string LocalizedPkg;

RecommendedEnemies Source code

var(LevelInfo) int RecommendedEnemies;

RecommendedTeammates Source code

var(LevelInfo) int RecommendedTeammates;

Screenshot Source code

var(LevelInfo) texture Screenshot;

TimeDilation Source code

var(LevelInfo) float TimeDilation;

Title Source code

var(LevelInfo) localized string Title;


Enumerations Detail

ELevelAction Source code

enum ELevelAction
{
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching
};

ENetMode Source code

enum ENetMode
{
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
};


Functions Detail

GetAddressURL Source code

native simulated function string GetAddressURL ( )

GetLocalURL Source code

native simulated function string GetLocalURL ( )

ServerTravel Source code

event ServerTravel ( string URL, bool bItems ) )


Defaultproperties

defaultproperties
{
     TimeDilation=1.000000
     Title="Untitled"
     VisibleGroups="None"
     bHighDetailMode=True
     CdTrack=255
     Brightness=1.000000
     DefaultTexture=Texture'Engine.DefaultTexture'
     bHiddenEd=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fr 7.6.2013 13:14:37.891 - Created with UnCodeX