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multimesh.TSkaarj

Extends
CustomPlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Botpack.TournamentPlayer
            |   
            +-- Botpack.TournamentMale
               |   
               +-- multimesh.CustomPlayer
                  |   
                  +-- multimesh.TSkaarj

Variables Summary
Inherited Variables from multimesh.CustomPlayer
Author, AuthorInfo, DefaultCustomPackage, DefaultFace, FallBackMesh, TeamSkin

Functions Summary
function PlayDodge (eDodgeDir DodgeMove))
function PlayDuck ()))
function PlayDying (name DamageType, vector HitLoc))
function PlayInAir ()))
function PlaySkaarjDecap ()))
Inherited Functions from multimesh.CustomPlayer
BeginState, EndState, GetMultiSkin, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PostBeginPlay, SetMultiSkin, SetMyMesh, SetMyMultiSkin, Tick, Timer
Inherited Functions from Botpack.TournamentMale
PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit


Functions Detail

PlayDodge Source code

function PlayDodge ( eDodgeDir DodgeMove) )

PlayDuck Source code

function PlayDuck ( ) )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

PlayInAir Source code

function PlayInAir ( ) )

PlaySkaarjDecap Source code

function PlaySkaarjDecap ( ) )


Defaultproperties

defaultproperties
{
     DefaultFace="Dominator"
     TeamSkin="T_skaarj_"
     DefaultCustomPackage="TSkMSkins."
     Deaths(0)=Sound'UnrealI.Skaarj.SKPDeath1'
     Deaths(1)=Sound'UnrealI.Skaarj.SKPDeath2'
     Deaths(2)=Sound'UnrealI.Skaarj.SKPDeath3'
     Deaths(3)=None
     Deaths(4)=Sound'UnrealI.Skaarj.SKPDeath1'
     Deaths(5)=Sound'UnrealI.Skaarj.SKPDeath3'
     DefaultSkinName="TSkMSkins.Warr"
     drown=Sound'UnrealI.Skaarj.SKPDrown1'
     breathagain=Sound'UnrealI.Skaarj.SKPGasp1'
     Footstep1=Sound'multimesh.Skaarj.SkWalk'
     Footstep2=Sound'multimesh.Skaarj.SkWalk'
     Footstep3=Sound'multimesh.Skaarj.SkWalk'
     HitSound3=Sound'UnrealI.Skaarj.SKPInjur3'
     HitSound4=Sound'UnrealI.Skaarj.SKPInjur4'
     GaspSound=Sound'UnrealI.Skaarj.SKPGasp1'
     UWHit1=Sound'UnrealShare.Male.MUWHit1'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'UnrealI.Skaarj.Land1SK'
     JumpSound=Sound'UnrealI.Skaarj.SKPJump1'
     SelectionMesh="EpicCustomModels.TSkM"
     HitSound1=Sound'UnrealI.Skaarj.SKPInjur1'
     HitSound2=Sound'UnrealI.Skaarj.SKPInjur2'
     MenuName="Skaarj Hybrid"
     VoiceType="MultiMesh.SkaarjVoice"
     LODBias=0.720000
     Mesh=LodMesh'EpicCustomModels.TSkM'
}

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Creation time: Fr 7.6.2013 13:15:11.215 - Created with UnCodeX