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multimesh.CustomPlayer

Extends
TournamentMale
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Botpack.TournamentPlayer
            |   
            +-- Botpack.TournamentMale
               |   
               +-- multimesh.CustomPlayer

Direct Known Subclasses:

TCow, TNali, TSkaarj

Variables Summary
CustomPlayer
stringAuthor
stringAuthorInfo
stringDefaultCustomPackage
stringDefaultFace
meshFallBackMesh
stringTeamSkin
Inherited Variables from Botpack.TournamentPlayer
AnnouncerVolume, b3DSound, bAutoTaunt, bInstantRocket, bLastJumpAlt, bNeedActivate, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, BossRef, breathagain, ClientPending, Deaths[6], DefaultPackage, DefaultSkinName, Die2, Die3, Die4, drown, FaceSkin, FixedSkin, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, LastKillTime, MultiLevel, OldClientWeapon, spreenote[10], StartSpot, StatusBelt, StatusDoll, TeamSkin1, TeamSkin2, TimeMessageClass, UWHit1, UWHit2, VoicePackMetaClass, WeaponUpdate

Functions Summary
function BeginState ()))
PlayerSpectating
function BeginState ()))
PlayerWaiting
function BeginState ()))
PlayerWalking
function EndState ()))
PlayerSpectating
function EndState ()))
PlayerWaiting
function GetMultiSkin (Actor SkinActor, out string SkinName, out string FaceName ))
function PlayGutHit (float tweentime))
function PlayHeadHit (float tweentime))
function PlayLeftHit (float tweentime))
function PlayRightHit (float tweentime))
function PostBeginPlay ()))
function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum))
function SetMyMesh ()))
function SetMyMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum))
function Tick (float DeltaTime))
function Timer ()))
Inherited Functions from Botpack.TournamentMale
PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit
Inherited Functions from Botpack.TournamentPlayer
AddBotNamed, Advance, AdvanceAll, BeginState, ChangeSetHand, CheckBob, ClientPlaySound, ClientPlayTakeHit, ClientPutDown, ClientReplicateSkins, ClientVoiceMessage, DoJump, EncroachingOn, EndSpree, Fire, FootStepping, Gasp, GetMultiSkin, IAmTheOne, KillAll, Killed, ListBots, Loaded, LoadLeftHand, NeedActivate, PlayBeepSound, PlayChatting, PlayCrawling, PlayDeathHit, PlayDodge, PlayDuck, PlayDyingSound, PlayFeignDeath, PlayFiring, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTakeHitSound, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, PlayWinMessage, Possess, PostBeginPlay, PreCacheReferences, PreSetMovement, RealWeapon, ReplicateMove, SendAltFire, SendClientAltFire, SendClientFire, SendFire, SendGlobalMessage, SendTeamMessage, ServerSetInstantRocket, ServerSetTaunt, ServerSetVoice, SetAirControl, SetAutoTaunt, SetInstantRocket, SetMultiSkin, SetVoice, Summon, TimeMessage, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateRealWeapon, Verbose, ViewFlash

States Summary
PlayerSpectating Source code
state PlayerSpectating
BeginState, EndState
PlayerWaiting Source code
state PlayerWaiting
BeginState, EndState
PlayerWalking Source code
state PlayerWalking
BeginState


Variables Detail

CustomPlayer

Author Source code

var(CustomPlayer) string Author;

AuthorInfo Source code

var(CustomPlayer) string AuthorInfo;

DefaultCustomPackage Source code

var(CustomPlayer) string DefaultCustomPackage;

DefaultFace Source code

var(CustomPlayer) string DefaultFace;

FallBackMesh Source code

var(CustomPlayer) mesh FallBackMesh;

TeamSkin Source code

var(CustomPlayer) string TeamSkin;


Functions Detail

BeginState PlayerSpectating Source code

function BeginState ( ) )

BeginState PlayerWaiting Source code

function BeginState ( ) )

BeginState PlayerWalking Source code

function BeginState ( ) )

EndState PlayerSpectating Source code

function EndState ( ) )

EndState PlayerWaiting Source code

function EndState ( ) )

GetMultiSkin Source code

static function GetMultiSkin ( Actor SkinActor, out string SkinName, out string FaceName ) )

PlayGutHit Source code

function PlayGutHit ( float tweentime) )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime) )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime) )

PlayRightHit Source code

function PlayRightHit ( float tweentime) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SetMultiSkin Source code

static function SetMultiSkin ( Actor SkinActor, string SkinName, string FaceName, byte TeamNum) )

SetMyMesh Source code

simulated function SetMyMesh ( ) )

SetMyMultiSkin Source code

static function SetMyMultiSkin ( Actor SkinActor, string SkinName, string FaceName, byte TeamNum) )

Tick Source code

simulated function Tick ( float DeltaTime) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
     FallBackMesh=LodMesh'Botpack.Commando'
     FaceSkin=1
     TeamSkin1=2
     TeamSkin2=3
     DefaultSkinName="CommandoSkins.cmdo"
     DefaultPackage="CommandoSkins."
     LandGrunt=Sound'UnrealShare.Male.MLand3'
     JumpSound=Sound'Botpack.Male.TMJump3'
     SelectionMesh="Botpack.SelectionMale1"
     SpecialMesh="Botpack.TrophyMale1"
     MenuName="Custom Player"
     Mesh=LodMesh'Botpack.Commando'
}

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Creation time: Fr 7.6.2013 13:14:32.010 - Created with UnCodeX