| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Botpack.TournamentPickup
|
+-- Relics.RelicInventory
|
+-- Relics.RelicDeathInventory
| Variables Summary |
|---|
| Inherited Variables from Relics.RelicInventory |
|---|
| IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | DropInventory ())) | |
![]() | Landed (Vector HitNormal)) Pickup | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from Relics.RelicInventory |
|---|
| BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch |
| Inherited Functions from Botpack.TournamentPickup |
|---|
| BecomeItem, FireEffect |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| Landed |
| Functions Detail |
|---|
Destroyed Source code
DropInventory Source code
Landed Pickup Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { PickupMessage="You picked up the Relic of Vengeance!" PickupViewMesh=Mesh'Relics.RelicSkull' PickupViewScale=0.500000 Icon=Texture'Relics.Icons.RelicIconVengeance' Physics=PHYS_Rotating Texture=Texture'Botpack.Skins.JDomN0' Mesh=Mesh'Relics.RelicSkull' CollisionHeight=55.000000 RotationRate=(Yaw=5000,Roll=0) DesiredRotation=(Roll=0) } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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