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Relics.RelicDeathInventory

Extends
RelicInventory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Botpack.TournamentPickup
            |   
            +-- Relics.RelicInventory
               |   
               +-- Relics.RelicDeathInventory

Variables Summary
Inherited Variables from Relics.RelicInventory
IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType

Functions Summary
function Destroyed ()))
function DropInventory ()))
function Landed (Vector HitNormal))
Pickup
function PostBeginPlay ()))
Inherited Functions from Relics.RelicInventory
BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch
Inherited Functions from Botpack.TournamentPickup
BecomeItem, FireEffect

States Summary
Pickup Source code
auto state Pickup
Landed


Functions Detail

Destroyed Source code

function Destroyed ( ) )

DropInventory Source code

function DropInventory ( ) )

Landed Pickup Source code

function Landed ( Vector HitNormal) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     PickupMessage="You picked up the Relic of Vengeance!"
     PickupViewMesh=Mesh'Relics.RelicSkull'
     PickupViewScale=0.500000
     Icon=Texture'Relics.Icons.RelicIconVengeance'
     Physics=PHYS_Rotating
     Texture=Texture'Botpack.Skins.JDomN0'
     Mesh=Mesh'Relics.RelicSkull'
     CollisionHeight=55.000000
     RotationRate=(Yaw=5000,Roll=0)
     DesiredRotation=(Roll=0)
}

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Creation time: Fr 7.6.2013 13:14:54.756 - Created with UnCodeX