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Relics.RelicRedemptionInventory

Extends
RelicInventory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Botpack.TournamentPickup
            |   
            +-- Relics.RelicInventory
               |   
               +-- Relics.RelicRedemptionInventory

Variables Summary
Inherited Variables from Relics.RelicInventory
IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType

Functions Summary
functionint ArmorAbsorbDamage (int Damage, name DamageType, vector HitLocation))
functioninventory PrioritizeArmor (int Damage, name DamageType, vector HitLocation ))
Inherited Functions from Relics.RelicInventory
BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch
Inherited Functions from Botpack.TournamentPickup
BecomeItem, FireEffect


Functions Detail

ArmorAbsorbDamage Source code

function int ArmorAbsorbDamage ( int Damage, name DamageType, vector HitLocation) )

PrioritizeArmor Source code

function inventory PrioritizeArmor ( int Damage, name DamageType, vector HitLocation ) )


Defaultproperties

defaultproperties
{
     PickupMessage="You picked up the Relic of Redemption!"
     PickupViewMesh=Mesh'Relics.RelicRedemption'
     PickupViewScale=0.600000
     Icon=Texture'Relics.Icons.RelicIconRedemption'
     Physics=PHYS_Rotating
     Skin=Texture'Relics.Skins.JRelicRedemption'
     CollisionHeight=40.000000
}

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Creation time: Fr 7.6.2013 13:14:55.068 - Created with UnCodeX