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SkeletalChars.WarBoss

Extends
SkeletalPlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Botpack.TournamentPlayer
            |   
            +-- SkeletalChars.SkeletalPlayer
               |   
               +-- SkeletalChars.WarBoss

Variables Summary
Inherited Variables from Botpack.TournamentPlayer
AnnouncerVolume, b3DSound, bAutoTaunt, bInstantRocket, bLastJumpAlt, bNeedActivate, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, BossRef, breathagain, ClientPending, Deaths[6], DefaultPackage, DefaultSkinName, Die2, Die3, Die4, drown, FaceSkin, FixedSkin, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, LastKillTime, MultiLevel, OldClientWeapon, spreenote[10], StartSpot, StatusBelt, StatusDoll, TeamSkin1, TeamSkin2, TimeMessageClass, UWHit1, UWHit2, VoicePackMetaClass, WeaponUpdate

Functions Summary
function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum))
Inherited Functions from SkeletalChars.SkeletalPlayer
PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit
Inherited Functions from Botpack.TournamentPlayer
AddBotNamed, Advance, AdvanceAll, BeginState, ChangeSetHand, CheckBob, ClientPlaySound, ClientPlayTakeHit, ClientPutDown, ClientReplicateSkins, ClientVoiceMessage, DoJump, EncroachingOn, EndSpree, Fire, FootStepping, Gasp, GetMultiSkin, IAmTheOne, KillAll, Killed, ListBots, Loaded, LoadLeftHand, NeedActivate, PlayBeepSound, PlayChatting, PlayCrawling, PlayDeathHit, PlayDodge, PlayDuck, PlayDyingSound, PlayFeignDeath, PlayFiring, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTakeHitSound, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, PlayWinMessage, Possess, PostBeginPlay, PreCacheReferences, PreSetMovement, RealWeapon, ReplicateMove, SendAltFire, SendClientAltFire, SendClientFire, SendFire, SendGlobalMessage, SendTeamMessage, ServerSetInstantRocket, ServerSetTaunt, ServerSetVoice, SetAirControl, SetAutoTaunt, SetInstantRocket, SetMultiSkin, SetVoice, Summon, TimeMessage, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateRealWeapon, Verbose, ViewFlash


Functions Detail

SetMultiSkin Source code

static function SetMultiSkin ( Actor SkinActor, string SkinName, string FaceName, byte TeamNum) )


Defaultproperties

defaultproperties
{
     Deaths(0)=Sound'Botpack.Boss.BDeath1'
     Deaths(1)=Sound'Botpack.Boss.BDeath1'
     Deaths(2)=Sound'Botpack.Boss.BDeath3'
     Deaths(3)=Sound'Botpack.Boss.BDeath4'
     Deaths(4)=Sound'Botpack.Boss.BDeath3'
     Deaths(5)=Sound'Botpack.Boss.BDeath4'
     HitSound3=Sound'Botpack.Boss.BInjur3'
     HitSound4=Sound'Botpack.Boss.BInjur4'
     LandGrunt=Sound'Botpack.Boss.Bland01'
     StatusDoll=Texture'Botpack.Icons.BossDoll'
     StatusBelt=Texture'Botpack.Icons.BossBelt'
     VoicePackMetaClass="BotPack.VoiceBoss"
     CarcassType=Class'Botpack.TBossCarcass'
     JumpSound=Sound'Botpack.Boss.BJump1'
     SelectionMesh="SkeletalChars.WarMachineBoss"
     SpecialMesh="Botpack.TrophyMale1"
     HitSound1=Sound'Botpack.Boss.BInjur1'
     HitSound2=Sound'Botpack.Boss.BInjur2'
     Die=Sound'Botpack.Boss.BDeath1'
     MenuName="War Boss"
     VoiceType="BotPack.VoiceBoss"
     Mesh=SkeletalMesh'SkeletalChars.WarMachineBoss'
}

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Creation time: Fr 7.6.2013 13:15:27.317 - Created with UnCodeX