Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.JumpBoots

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealI.JumpBoots

Variables Summary
intTimeCharge
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, bTossedOut, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemMessageClass, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupMessageClass, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function endstate ()))
Activated
function OwnerJumped ()))
function PickupFunction (Pawn Other))
function Timer ()))
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, DropInventory, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Activated Source code
state Activated
endstate
DeActivated Source code
state DeActivated


Variables Detail

TimeCharge Source code

var int TimeCharge;


Functions Detail

endstate Activated Source code

function endstate ( ) )

OwnerJumped Source code

function OwnerJumped ( ) )

PickupFunction Source code

function PickupFunction ( Pawn Other) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     ExpireMessage="The Jump Boots have drained"
     bActivatable=True
     bDisplayableInv=True
     PickupMessage="You picked up the jump boots"
     RespawnTime=30.000000
     PickupViewMesh=LodMesh'UnrealI.lboot'
     Charge=3
     MaxDesireability=0.500000
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     ActivateSound=Sound'UnrealI.Pickups.BootSnd'
     Icon=Texture'UnrealI.Icons.I_Boots'
     RemoteRole=ROLE_DumbProxy
     Mesh=LodMesh'UnrealI.lboot'
     AmbientGlow=64
     CollisionRadius=22.000000
     CollisionHeight=7.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fr 7.6.2013 13:14:37.408 - Created with UnCodeX