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UnrealShare.DeadMales

Extends
HumanCarcass
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.HumanCarcass
               |   
               +-- UnrealShare.DeadMales

Direct Known Subclasses:

MaleBody, MaleBodyThree, MaleBodyTwo

Variables Summary
Inherited Variables from UnrealShare.HumanCarcass
MasterReplacement
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
function SpawnHead ()))
Inherited Functions from UnrealShare.HumanCarcass
BeginState, CreateReplacement, Initfor, ReduceCylinder, SpawnHead
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer


Functions Detail

SpawnHead Source code

function SpawnHead ( ) )


Defaultproperties

defaultproperties
{
     MasterReplacement=Class'UnrealShare.MaleMasterChunk'
     Physics=PHYS_None
}

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Creation time: Fr 7.6.2013 13:14:32.135 - Created with UnCodeX