Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.Flashlight
SearchLight
Variables Summary | |
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Vector | EndTrace |
Vector | HitLocation |
Vector | HitNormal |
Vector | NewHitLocation |
FlashLightBeam | s |
Vector | StartTrace |
float | TimeChange |
Vector | X |
Vector | Y |
Vector | Z |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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BeginState ())) Activated | ||
endstate ())) Activated | ||
Tick (float DeltaTime )) Activated |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
BeginState, endstate, Tick |
DeActivated Source code |
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state DeActivated |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ExpireMessage="Flashlight batteries have died." bActivatable=True bDisplayableInv=True PickupMessage="You picked up the flashlight" RespawnTime=40.000000 PickupViewMesh=LodMesh'UnrealShare.Flashl' Charge=800 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealShare.Pickups.FSHLITE1' DeActivateSound=Sound'UnrealShare.Pickups.FSHLITE2' Icon=Texture'UnrealShare.Icons.I_Flashlight' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealShare.Flashl' AmbientGlow=96 CollisionRadius=22.000000 CollisionHeight=4.000000 LightBrightness=100 LightHue=33 LightSaturation=187 LightRadius=7 } |
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