Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- UnrealShare.Shellbox
Clip
Variables Summary |
---|
Inherited Variables from Engine.Ammo |
---|
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Inherited Variables from Engine.Pickup |
---|
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary |
---|
Inherited Functions from Engine.Ammo |
---|
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
Inherited Functions from Engine.Pickup |
---|
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
Defaultproperties |
---|
defaultproperties { AmmoAmount=50 MaxAmmo=200 UsedInWeaponSlot(0)=1 UsedInWeaponSlot(2)=1 PickupMessage="You picked up 50 bullets" PickupViewMesh=LodMesh'UnrealShare.ShellBoxMesh' PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealShare.Icons.I_ShellAmmo' Mesh=LodMesh'UnrealShare.ShellBoxMesh' CollisionRadius=22.000000 CollisionHeight=11.000000 bCollideActors=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |