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UnrealShare.Shellbox

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- UnrealShare.Shellbox

Direct Known Subclasses:

Clip

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Defaultproperties

defaultproperties
{
     AmmoAmount=50
     MaxAmmo=200
     UsedInWeaponSlot(0)=1
     UsedInWeaponSlot(2)=1
     PickupMessage="You picked up 50 bullets"
     PickupViewMesh=LodMesh'UnrealShare.ShellBoxMesh'
     PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
     Icon=Texture'UnrealShare.Icons.I_ShellAmmo'
     Mesh=LodMesh'UnrealShare.ShellBoxMesh'
     CollisionRadius=22.000000
     CollisionHeight=11.000000
     bCollideActors=True
}

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Creation time: Fr 7.6.2013 13:14:57.595 - Created with UnCodeX