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UnrealShare.TarydiumBarrel

Extends
SteelBarrel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealShare.SteelBarrel
         |   
         +-- UnrealShare.TarydiumBarrel

Variables Summary
boolbChainedExplosion
boolbDestroy
Inherited Variables from UnrealShare.SteelBarrel
Health
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
active
function Timer ()))
active
Inherited Functions from UnrealShare.SteelBarrel
HitWall, TakeDamage
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange

States Summary
active Source code
auto state active
TakeDamage, Timer


Variables Detail

bChainedExplosion Source code

var bool bChainedExplosion;

bDestroy Source code

var bool bDestroy;


Functions Detail

TakeDamage active Source code

function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

Timer active Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     Health=1
     Skin=Texture'UnrealShare.Skins.Jsteelbarrel2'
}

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Creation time: Fr 7.6.2013 13:15:03.711 - Created with UnCodeX