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Botpack.BulletBox

Extends
TournamentAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- Botpack.TournamentAmmo
               |   
               +-- Botpack.BulletBox

Direct Known Subclasses:

RifleShell, VBulletBox

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo


Defaultproperties

defaultproperties
{
     AmmoAmount=10
     MaxAmmo=50
     UsedInWeaponSlot(9)=1
     PickupMessage="You got a box of rifle rounds."
     ItemName="Box of Rifle Rounds"
     PickupViewMesh=LodMesh'Botpack.BulletBoxM'
     MaxDesireability=0.240000
     Icon=Texture'UnrealI.Icons.I_RIFLEAmmo'
     Physics=PHYS_Falling
     Skin=Texture'Botpack.Skins.BulletBoxT'
     Mesh=LodMesh'Botpack.BulletBoxM'
     CollisionRadius=15.000000
     CollisionHeight=10.000000
     bCollideActors=True
}

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Creation time: Fr 7.6.2013 13:14:30.154 - Created with UnCodeX