Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- Botpack.TournamentAmmo | +-- Botpack.BulletBox | +-- Botpack.RifleShell
VRifleShell
Defaultproperties |
---|
defaultproperties { AmmoAmount=1 ParentAmmo=Class'Botpack.BulletBox' PickupMessage="You got a rifle round." ItemName="Rifle Round" PickupViewMesh=LodMesh'UnrealI.RifleRoundM' Mesh=LodMesh'UnrealI.RifleRoundM' CollisionHeight=15.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |