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Botpack.Domination

Extends
TeamGamePlus
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- Botpack.TournamentGameInfo
            |   
            +-- Botpack.DeathMatchPlus
               |   
               +-- Botpack.TeamGamePlus
                  |   
                  +-- Botpack.Domination

Direct Known Subclasses:

TrainingDOM

Variables Summary
boolbDumbDown
boolbNeutralPoints
ControlPointControlPoints[16]
intDomScoreEvent
Inherited Variables from Botpack.TeamGamePlus
bBalanceTeams, bBalancing, bNoTeamChanges, bPlayersBalanceTeams, bScoreTeamKills, bSpawnInTeamArea, CurrentOrders[4], FriendlyFireScale, GoalTeamScore, MaxAllowedTeams, MaxTeams, MaxTeamSize, NextBotTeam, NumSupportingPlayer, PlayerTeamNum, StartUpTeamMessage, StartupTeamTralier, TeamChangeMessage, TeamColor[4], TeamPrefix, Teams[4], TEAM_Blue, TEAM_Gold, TEAM_Green, TEAM_Red
Inherited Variables from Botpack.DeathMatchPlus
AirControl, AvgOpponentRating, bAlreadyChanged, bAltScoring, bAlwaysForceRespawn, bChallengeMode, bChangeLevels, bDontRestart, bFirstBlood, bForceRespawn, bFulfilledSpecial, bHardCoreMode, bJumpMatch, bMegaSpeed, bMultiWeaponStay, bNetReady, bNoviceMode, BotConfig, BotConfigType, bRatedTranslocator, bRequireReady, bStartMatch, bThreePlus, bTournament, bTutorialGame, bUseTranslocator, CountDown, CountDownMessage, ElapsedTime, EndTime, FragLimit, GameEndedMessage, gamegoal, IDnum, InitialBots, LadderTypeIndex, LastStartSpot, LastTauntTime, LastTaunt[4], LoseCount, MaxCommanders, MinPlayers, NetWait, NoNameChange, NotReadyMessage, NumBots, NumCommanders, NumOpp, OvertimeMessage, PlayerRating, RatedGameLadderObj, RatedMatchConfig, RatedPlayer, ReadyMessage, RemainingBots, RemainingTime, RestartWait, SingleWaitingMessage, StartCount, StartMessage, StartUpMessage, TimeLimit, TourneyMessage, WaitingMessage1, WaitingMessage2, WinCount

Functions Summary
function CalcEndStats ()))
functionbool CanTranslocate (Bot aBot))
function ClearControl (Pawn Other))
function EndGame (string Reason ))
functionbool FindSpecialAttractionFor (Bot aBot))
function InitRatedGame (LadderInventory LadderObj, PlayerPawn LadderPlayer))
function Logout (pawn Exiting ))
function PostBeginPlay ()))
functionbool RestartPlayer (pawn aPlayer ))
function ScoreKill (pawn Killer, pawn Other))
function SetBotOrders (Bot NewBot))
functionActor SetDefenseFor (Bot aBot))
functionbool SetEndCams (string Reason))
function Timer ()))
Inherited Functions from Botpack.TeamGamePlus
AddBot, AddToTeam, AssessBotAttitude, CanSpectate, ChangeTeam, CheckReady, ClearOrders, FindPlayerStart, FindSpecialAttractionFor, FindTeamByName, GetRules, GetTeam, HandleTieUp, InitGame, InitGameReplicationInfo, InitRatedGame, IsOnTeam, LogGameParameters, Login, Logout, PickAmbushSpotFor, PlayStartUpMessage, PostBeginPlay, PostLogin, PriorityObjective, ReBalance, ReduceDamage, ScoreKill, SendBotToGoal, SetAttractionStateFor, SetBotOrders, SetDefenseFor, SetEndCams, SuccessfulGame, WaitForPoint
Inherited Functions from Botpack.DeathMatchPlus
AcceptInventory, AddBot, AddDefaultInventory, AllowTranslocation, AssessBotAttitude, CanSpectate, CanTranslocate, ChangeName, CheckReady, CheckThisTranslocator, EndSpree, FindPlayerStart, ForceAddBot, GameThreatAdd, GetRules, GiveWeapon, InitGame, InitGameReplicationInfo, InitRatedGame, Killed, LogGameParameters, Login, Logout, ModifyBehaviour, NeedPlayers, NeverStakeOut, NotifySpree, OneOnOne, PickAmbushSpotFor, PlayerJumpZScaling, PlayStartUpMessage, PlayTeleportEffect, PlayWinMessage, PostBeginPlay, PostLogin, PreCacheReferences, RateVs, ReduceDamage, RestartGame, RestartPlayer, ScoreKill, SendStartMessage, SetEndCams, SetGameSpeed, ShouldRespawn, Skip, SkipAll, SpawnBot, SpawnRatedBot, SpawnWait, StartMatch, SuccessfulGame, Timer, TooManyBots


Variables Detail

bDumbDown Source code

var config bool bDumbDown;

bNeutralPoints Source code

var bool bNeutralPoints;

ControlPoints[16] Source code

var ControlPoint ControlPoints[16];

DomScoreEvent Source code

var int DomScoreEvent;


Functions Detail

CalcEndStats Source code

function CalcEndStats ( ) )

CanTranslocate Source code

function bool CanTranslocate ( Bot aBot) )

ClearControl Source code

function ClearControl ( Pawn Other) )

EndGame Source code

function EndGame ( string Reason ) )

FindSpecialAttractionFor Source code

function bool FindSpecialAttractionFor ( Bot aBot) )

InitRatedGame Source code

function InitRatedGame ( LadderInventory LadderObj, PlayerPawn LadderPlayer) )

Logout Source code

function Logout ( pawn Exiting ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

RestartPlayer Source code

function bool RestartPlayer ( pawn aPlayer ) )

ScoreKill Source code

function ScoreKill ( pawn Killer, pawn Other) )

SetBotOrders Source code

function SetBotOrders ( Bot NewBot) )

SetDefenseFor Source code

function Actor SetDefenseFor ( Bot aBot) )

SetEndCams Source code

function bool SetEndCams ( string Reason) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     bDumbDown=True
     bScoreTeamKills=False
     GoalTeamScore=100.000000
     bUseTranslocator=True
     bRatedTranslocator=True
     StartUpMessage="Capture and hold control points to win."
     gamegoal="points wins the match!"
     LadderTypeIndex=3
     bCoopWeaponMode=True
     ScoreBoardType=Class'Botpack.DominationScoreboard'
     HUDType=Class'Botpack.ChallengeDominationHUD'
     MapListType=Class'Botpack.DOMMapList'
     MapPrefix="DOM"
     BeaconName="DOM"
     GameName="Domination"
}

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Creation time: Fr 7.6.2013 13:14:32.540 - Created with UnCodeX