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Botpack.LadderTransition

Extends
UTIntro

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- Botpack.TournamentGameInfo
            |   
            +-- Botpack.UTIntro
               |   
               +-- Botpack.LadderTransition

Variables Summary
Inherited Variables from Botpack.UTIntro
bOpened, CityIntroHUDClass, TickCount
Inherited Variables from Botpack.TournamentGameInfo
bDisallowOverride, BestFPHs[3], BestPlayers[3], BestRecordDate[3], bRatedGame, BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, EndStatsClass, ExplodeMessage, FallMessage, FemaleSuicideMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], MaleSuicideMessage, MortarMessage, RedeemerClass, SuicideMessage, TotalDeaths, TotalFlags, TotalFrags, TotalGames

Functions Summary
function AcceptInventory (pawn PlayerPawn))
eventplayerpawn Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass ))
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound))
Inherited Functions from Botpack.UTIntro
AcceptInventory, CanSpectate, Login, PlaySpawnEffect, PlayTeleportEffect, PreBeginPlay, SetPause, Tick
Inherited Functions from Botpack.TournamentGameInfo
AtCapacity, BroadcastRegularDeathMessage, CalcEndStats, CreatureKillMessage, DiscardInventory, EmptyBestSlot, GetTimeStamp, KillMessage, Login, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ShouldRespawn


Functions Detail

AcceptInventory Source code

function AcceptInventory ( pawn PlayerPawn) )

Login Source code

event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass ) )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fr 7.6.2013 13:14:37.751 - Created with UnCodeX