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de.VRifleShell

Extends
RifleShell

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- Botpack.TournamentAmmo
               |   
               +-- Botpack.BulletBox
                  |   
                  +-- Botpack.RifleShell
                     |   
                     +-- de.VRifleShell

Variables Summary
VectorDirection
Rotatorr
floatrand
Vectorv

Functions Summary
function ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector Direction, Pawn instigatedBy))
function TakeDamage (int Dam, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
function TraceFire (Vector Direction, Pawn instigatedBy ))
functionactor TraceShot (out vector HitLocation, out vector HitNormal, vector EndTrace, vector StartTrace))

States Summary
Sleeping Source code
state Sleeping
TakingDamage Source code
state TakingDamage


Variables Detail

Direction Source code

var Vector Direction;

r Source code

var Rotator r;

rand Source code

var float rand;

v Source code

var Vector v;


Functions Detail

ProcessTraceHit Source code

function ProcessTraceHit ( Actor Other, Vector HitLocation, Vector HitNormal, Vector Direction, Pawn instigatedBy) )

TakeDamage Source code

function TakeDamage ( int Dam, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

TraceFire Source code

function TraceFire ( Vector Direction, Pawn instigatedBy ) )

TraceShot Source code

function actor TraceShot ( out vector HitLocation, out vector HitNormal, vector EndTrace, vector StartTrace) )


Defaultproperties

defaultproperties
{
     RespawnTime=15.000000
     bProjTarget=True
}

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Creation time: Fr 7.6.2013 13:15:26.785 - Created with UnCodeX