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multimesh.TNali

Extends
CustomPlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Botpack.TournamentPlayer
            |   
            +-- Botpack.TournamentMale
               |   
               +-- multimesh.CustomPlayer
                  |   
                  +-- multimesh.TNali

Variables Summary
Inherited Variables from multimesh.CustomPlayer
Author, AuthorInfo, DefaultCustomPackage, DefaultFace, FallBackMesh, TeamSkin

Functions Summary
function PlayDying (name DamageType, vector HitLoc))
function PlayNaliDecap ()))
Inherited Functions from multimesh.CustomPlayer
BeginState, EndState, GetMultiSkin, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PostBeginPlay, SetMultiSkin, SetMyMesh, SetMyMultiSkin, Tick, Timer
Inherited Functions from Botpack.TournamentMale
PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit


Functions Detail

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

PlayNaliDecap Source code

function PlayNaliDecap ( ) )


Defaultproperties

defaultproperties
{
     DefaultFace="TNaliMeshSkins.nali-Face"
     TeamSkin="T_nali_"
     DefaultCustomPackage="TNaliMeshSkins."
     Deaths(0)=Sound'UnrealShare.Nali.death1n'
     Deaths(1)=Sound'UnrealShare.Nali.death1n'
     Deaths(2)=Sound'UnrealShare.Nali.death2n'
     Deaths(3)=Sound'UnrealShare.Nali.bowing1n'
     Deaths(4)=Sound'UnrealShare.Nali.injur1n'
     Deaths(5)=Sound'UnrealShare.Nali.injur2n'
     DefaultSkinName="TNaliMeshSkins.Ouboudah"
     drown=Sound'UnrealShare.Male.MDrown1'
     breathagain=Sound'UnrealShare.Nali.cough1n'
     Footstep1=Sound'UnrealShare.Cow.walkC'
     Footstep2=Sound'UnrealShare.Cow.walkC'
     Footstep3=Sound'UnrealShare.Cow.walkC'
     HitSound3=Sound'UnrealShare.Nali.injur1n'
     HitSound4=Sound'UnrealShare.Nali.injur2n'
     GaspSound=Sound'UnrealShare.Nali.breath1n'
     UWHit1=Sound'UnrealShare.Male.MUWHit1'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'UnrealShare.Male.lland01'
     JumpSound=Sound'UnrealShare.Male.MJump1'
     bIsMultiSkinned=False
     SelectionMesh="EpicCustomModels.TNaliMesh"
     HitSound1=Sound'UnrealShare.Nali.fear1n'
     HitSound2=Sound'UnrealShare.Nali.cringe2n'
     MenuName="Nali"
     VoiceType="MultiMesh.NaliVoice"
     Mesh=LodMesh'EpicCustomModels.tnalimesh'
}

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Creation time: Fr 7.6.2013 13:15:06.675 - Created with UnCodeX