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multimesh.TNaliBot

Extends
CustomBot

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Botpack.Bot
         |   
         +-- Botpack.HumanBotPlus
            |   
            +-- Botpack.MaleBotPlus
               |   
               +-- multimesh.CustomBot
                  |   
                  +-- multimesh.TNaliBot

Variables Summary
Inherited Variables from multimesh.CustomBot
DefaultCustomPackage, DefaultFace, FallBackMesh, TeamSkin

Functions Summary
function PlayDying (name DamageType, vector HitLoc))
function PlayNaliDecap ()))
Inherited Functions from multimesh.CustomBot
GetMultiSkin, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance, PostBeginPlay, SetMultiSkin, SetMyMesh, SetMyMultiSkin, Tick, Timer
Inherited Functions from Botpack.MaleBotPlus
PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance


Functions Detail

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

PlayNaliDecap Source code

function PlayNaliDecap ( ) )


Defaultproperties

defaultproperties
{
     DefaultFace="TNaliMeshSkins.nali-Face"
     TeamSkin="T_nali_"
     DefaultCustomPackage="TNaliMeshSkins."
     drown=Sound'UnrealShare.Male.MDrown1'
     breathagain=Sound'UnrealShare.Nali.cough1n'
     Footstep1=Sound'UnrealShare.Cow.walkC'
     Footstep2=Sound'UnrealShare.Cow.walkC'
     Footstep3=Sound'UnrealShare.Cow.walkC'
     HitSound3=Sound'UnrealShare.Nali.injur1n'
     HitSound4=Sound'UnrealShare.Nali.injur2n'
     Deaths(0)=Sound'UnrealShare.Nali.death1n'
     Deaths(1)=Sound'UnrealShare.Nali.death1n'
     Deaths(2)=Sound'UnrealShare.Nali.death2n'
     Deaths(3)=Sound'UnrealShare.Nali.bowing1n'
     Deaths(4)=Sound'UnrealShare.Nali.injur1n'
     Deaths(5)=Sound'UnrealShare.Nali.injur2n'
     GaspSound=Sound'UnrealShare.Nali.breath1n'
     UWHit1=Sound'UnrealShare.Male.MUWHit1'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'UnrealShare.Male.lland01'
     JumpSound=Sound'UnrealShare.Male.MJump1'
     DefaultSkinName="TNaliMeshSkins.Ouboudah"
     bIsMultiSkinned=False
     SelectionMesh="EpicCustomModels.TNaliMesh"
     HitSound1=Sound'UnrealShare.Nali.fear1n'
     HitSound2=Sound'UnrealShare.Nali.cringe2n'
     MenuName="Nali"
     VoiceType="MultiMesh.NaliVoice"
     Mesh=LodMesh'EpicCustomModels.tnalimesh'
}

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Creation time: Fr 7.6.2013 13:15:06.690 - Created with UnCodeX