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Relics.RelicDefenseInventory

Extends
RelicInventory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Botpack.TournamentPickup
            |   
            +-- Relics.RelicInventory
               |   
               +-- Relics.RelicDefenseInventory

Variables Summary
Inherited Variables from Relics.RelicInventory
IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType

Functions Summary
functionint ArmorAbsorbDamage (int Damage, name DamageType, vector HitLocation))
function ArmorImpactEffect (vector HitLocation))
functionint ArmorPriority (name DamageType))
functionbool HandlePickupQuery (inventory Item ))
function PickupFunction (Pawn Other))
Inherited Functions from Relics.RelicInventory
BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch
Inherited Functions from Botpack.TournamentPickup
BecomeItem, FireEffect


Functions Detail

ArmorAbsorbDamage Source code

function int ArmorAbsorbDamage ( int Damage, name DamageType, vector HitLocation) )

ArmorImpactEffect Source code

function ArmorImpactEffect ( vector HitLocation) )

ArmorPriority Source code

function int ArmorPriority ( name DamageType) )

HandlePickupQuery Source code

function bool HandlePickupQuery ( inventory Item ) )

PickupFunction Source code

function PickupFunction ( Pawn Other) )


Defaultproperties

defaultproperties
{
     ShellSkin=Texture'Relics.Skins.RelicGreen'
     PickupMessage="You picked up the Relic of Defense!"
     PickupViewMesh=LodMesh'Relics.RelicHelmet'
     PickupViewScale=0.600000
     bIsAnArmor=True
     Icon=Texture'Relics.Icons.RelicIconDefense'
     Physics=PHYS_Rotating
     Skin=Texture'Relics.Skins.JRelicHelmet'
     CollisionHeight=40.000000
     LightBrightness=200
     LightHue=100
     LightSaturation=0
     RotationRate=(Yaw=6000,Roll=0)
     DesiredRotation=(Roll=0)
}

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Creation time: Fr 7.6.2013 13:14:54.834 - Created with UnCodeX